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author | Valerii <dtho47@yandex.ru> | 2022-06-22 16:36:52 +1000 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-07-28 10:16:45 +0200 |
commit | c28efd6c955e29c124d0e3345bd36155d233dee2 (patch) | |
tree | 6948d9539b9a0d2b2c0aecbf799d9253151ebfc3 | |
parent | c18d0f20357a11bd9cfa2f57b8b9b500763413bc (diff) |
Validate AnimationNode name in AnimationStateMachine
Fixes #60959.
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 2ba2466646..106aeba979 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -1018,7 +1018,7 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { anim->set_animation(animations_to_add[p_index]); - String base_name = animations_to_add[p_index]; + String base_name = animations_to_add[p_index].validate_node_name(); int base = 1; String name = base_name; while (state_machine->has_node(name)) { |