diff options
author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-06-25 02:13:13 +0300 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-06-25 02:23:39 +0300 |
commit | c177308f80b46b358751eaaa6e96f693066b4bdc (patch) | |
tree | 749922eae85093eeeff5ca8a377cb7eceaf21989 | |
parent | 4dede9e644d480c83dfdbb2c3d3b423b075ef64e (diff) |
Don't use arbitrary theme editor icons for scripts with the same name
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.
This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.
The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
-rw-r--r-- | editor/editor_node.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d8bc555d6d..21a66e8281 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3637,16 +3637,13 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const { ERR_FAIL_COND_V_MSG(p_class.empty(), nullptr, "Class name cannot be empty."); - if (gui_base->has_theme_icon(p_class, "EditorIcons")) { - return gui_base->get_theme_icon(p_class, "EditorIcons"); - } - if (ScriptServer::is_global_class(p_class)) { Ref<ImageTexture> icon; Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_class); + StringName name = p_class; while (script.is_valid()) { - StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); + name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); String current_icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); icon = _load_custom_class_icon(current_icon_path); if (icon.is_valid()) { @@ -3656,7 +3653,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } if (icon.is_null()) { - icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons"); + icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), "EditorIcons"); } return icon; @@ -3674,6 +3671,10 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } } + if (gui_base->has_theme_icon(p_class, "EditorIcons")) { + return gui_base->get_theme_icon(p_class, "EditorIcons"); + } + if (p_fallback.length() && gui_base->has_theme_icon(p_fallback, "EditorIcons")) { return gui_base->get_theme_icon(p_fallback, "EditorIcons"); } |