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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-27 19:55:48 +0200
committerGitHub <noreply@github.com>2020-09-27 19:55:48 +0200
commitc12fc4fa048985d159b115bbd3cc400920bdf19e (patch)
tree7eb88395ce677d8bfd9e90aae49b7931c0b4ec3c
parent93d42693a3e08ca2686088291f3b580beb043fa5 (diff)
parent16532f51ef77fb57f6d60545098ce7c90172e573 (diff)
Merge pull request #42373 from groud/draw_selection_last
Draw selected item on top of everything else
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 3e34d486d5..ef4ba9819f 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3825,12 +3825,12 @@ void CanvasItemEditor::_draw_viewport() {
_draw_grid();
_draw_ruler_tool();
- _draw_selection();
_draw_axis();
if (editor->get_edited_scene()) {
_draw_locks_and_groups(editor->get_edited_scene());
_draw_invisible_nodes_positions(editor->get_edited_scene());
}
+ _draw_selection();
RID ci = viewport->get_canvas_item();
RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());