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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-02 08:08:17 +0100
committerGitHub <noreply@github.com>2018-11-02 08:08:17 +0100
commitc025f526c8fd4b96fb12a0a7e2141f59997e80d1 (patch)
tree9890d2da7e929c90d45b75f1d8451515f7e3b7ca
parent0e27af280c0c1481f9a21dbad82ed945bb947c28 (diff)
parentb27b1a99a029016e9256fb28a04b417855fc4b47 (diff)
Merge pull request #23436 from Toshiwoz/primitives_properties
fixed PrismMesh size property
-rw-r--r--.gitignore3
-rw-r--r--scene/resources/primitive_meshes.cpp2
2 files changed, 4 insertions, 1 deletions
diff --git a/.gitignore b/.gitignore
index 3a05ed9e7d..fe504482b3 100644
--- a/.gitignore
+++ b/.gitignore
@@ -311,5 +311,8 @@ platform/windows/godot_res.res
/.vs
/.vscode
+# Visual Studio Code workspace file
+*.code-workspace
+
# Scons progress indicator
.scons_node_count
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 63aa44e1d8..28af3d3220 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1282,7 +1282,7 @@ void PrismMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");