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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2022-12-02 03:04:23 +0300
committerGitHub <noreply@github.com>2022-12-02 03:04:23 +0300
commitbf9cf7d0346968ca482465ffb1fc2bf94f2ae877 (patch)
tree6b5c328555fb4f8cc0016f085cfa0e612fc43585
parent1bd7b0b269bdda4659d957d90c623735a4c22408 (diff)
parent369c7d2422d4d429618070e13d85b46c0ffbb1ea (diff)
Merge pull request #69166 from souplamp/icon-annotation-not-working
Update docs to clarify `@icon` only works with global script classes
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index c8eda53a2d..4981750b7d 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -547,7 +547,7 @@
<return type="void" />
<param index="0" name="icon_path" type="String" />
<description>
- Add a custom icon to the current script. After loading an icon at [param icon_path], the icon is displayed in the Scene dock for every node that the script is attached to. For named classes, the icon is also displayed in various editor dialogs.
+ Add a custom icon to the current script. The script must be registered as a global class using the [code]class_name[/code] keyword for this to have a visible effect. The icon specified at [param icon_path] is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
[codeblock]
@icon("res://path/to/class/icon.svg")
[/codeblock]