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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-07 20:40:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-07 20:40:19 +0200 |
commit | bf7dedb9e2c0bad0c9d8f61b7c0de65d016baccd (patch) | |
tree | 3d4d7ebfe2a805a5cd6bf2f9f4d968e638df79a6 | |
parent | 6e9a4c268fac7b20dda29841e7c37a236a2c4ffa (diff) | |
parent | 19dee4702af933474e72e52ce7851b6f5b58942d (diff) |
Merge pull request #49397 from nekomatata/query-uninitialized-members
Fix uninitialized members in physics query results
-rw-r--r-- | servers/physics_server_2d.h | 10 | ||||
-rw-r--r-- | servers/physics_server_3d.h | 10 |
2 files changed, 10 insertions, 10 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index ff6d179f5b..35430e4a46 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -164,8 +164,8 @@ public: Vector2 normal; RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -174,8 +174,8 @@ public: struct ShapeResult { RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -193,7 +193,7 @@ public: Vector2 normal; RID rid; ObjectID collider_id; - int shape; + int shape = 0; Vector2 linear_velocity; //velocity at contact point Variant metadata; }; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 4e76f7ce7e..ec4914641a 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -157,8 +157,8 @@ public: struct ShapeResult { RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; }; virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -168,8 +168,8 @@ public: Vector3 normal; RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; }; virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; @@ -181,7 +181,7 @@ public: Vector3 normal; RID rid; ObjectID collider_id; - int shape; + int shape = 0; Vector3 linear_velocity; //velocity at contact point }; |