diff options
author | OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com> | 2020-01-09 01:01:37 +0200 |
---|---|---|
committer | OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com> | 2020-01-09 02:17:53 +0200 |
commit | bf4a0242fff2152ce7983d811c1cac8b8acf27ba (patch) | |
tree | 1702d8c6ff2cb218287574a00c0c0055304dcc14 | |
parent | b9a553f99de109427fc8ac62f7f3de0ec708a1b8 (diff) |
Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action Mode
This should fix #34935
-rw-r--r-- | scene/gui/base_button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 65912c1c07..b2020d44e8 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -165,7 +165,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { _pressed(); } } else { - if (!p_event->is_pressed()) { + if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { _pressed(); } } |