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author | Juan Linietsky <reduzio@gmail.com> | 2017-12-19 15:59:32 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-12-19 15:59:32 -0300 |
commit | bf47b15e2c8a36dbf2c229156623f72830857591 (patch) | |
tree | 977da52372877112f92035e3c46b48ddd8ed6482 | |
parent | 3ca06e1184e49abd300bce03db1bec0e559c0d03 (diff) |
Good while it lasted, restored full 3D for 2D viewport, as required for Canvas BG mode. Fixes #14540
-rw-r--r-- | editor/editor_node.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 0eb8ea6e46..f8e350bee3 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5033,7 +5033,7 @@ EditorNode::EditorNode() { scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL); scene_root = memnew(Viewport); - scene_root->set_usage(Viewport::USAGE_2D); + //scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D scene_root->set_disable_3d(true); VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true); |