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authorYuri Rubinsky <chaosus89@gmail.com>2022-12-15 18:32:17 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-12-15 18:39:30 +0300
commitbf3966abf9da8bb7d86d13c7fdf37b3327236cd5 (patch)
tree404f9d0a5a1e8bf439633665f057bcb867561d2b
parentd99ea32999b34d6997166991868065e9e402f522 (diff)
Fix the update of the inspector when instance shader uniform has changed
-rw-r--r--scene/3d/visual_instance_3d.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index b5b37bf837..0f214ecd97 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -30,6 +30,7 @@
#include "visual_instance_3d.h"
+#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
AABB VisualInstance3D::get_aabb() const {
@@ -134,7 +135,13 @@ VisualInstance3D::~VisualInstance3D() {
}
void GeometryInstance3D::set_material_override(const Ref<Material> &p_material) {
+ if (material_override.is_valid()) {
+ material_override->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
material_override = p_material;
+ if (material_override.is_valid()) {
+ material_override->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
RS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
}