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author | Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com> | 2019-07-24 23:10:31 -0400 |
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committer | Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com> | 2019-08-06 18:02:36 -0400 |
commit | befc2c0894209ddd3905e419d3b1df6fa6134431 (patch) | |
tree | 72c086bf7a2ab75be425903d9c742c94acfea9da | |
parent | ad0d87b4dddfe6b9e88510dd526bcd4028ba3030 (diff) |
add forgotten calls to inspector_dock->update(...).
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values.
As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
-rw-r--r-- | editor/editor_node.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f1944bf63f..7c28fcb405 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1574,6 +1574,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in get_inspector()->edit(NULL); node_dock->set_node(NULL); scene_tree_dock->set_selected(NULL); + inspector_dock->update(NULL); return; } @@ -1662,9 +1663,10 @@ void EditorNode::_edit_current() { Resource *current_res = Object::cast_to<Resource>(current_obj); ERR_FAIL_COND(!current_res); - scene_tree_dock->set_selected(NULL); get_inspector()->edit(current_res); + scene_tree_dock->set_selected(NULL); node_dock->set_node(NULL); + inspector_dock->update(NULL); EditorNode::get_singleton()->get_import_dock()->set_edit_path(current_res->get_path()); int subr_idx = current_res->get_path().find("::"); @@ -1691,9 +1693,11 @@ void EditorNode::_edit_current() { if (current_node->is_inside_tree()) { node_dock->set_node(current_node); scene_tree_dock->set_selected(current_node); + inspector_dock->update(current_node); } else { node_dock->set_node(NULL); scene_tree_dock->set_selected(NULL); + inspector_dock->update(NULL); } if (get_edited_scene() && get_edited_scene()->get_filename() != String()) { @@ -1713,6 +1717,8 @@ void EditorNode::_edit_current() { get_inspector()->edit(current_obj); node_dock->set_node(NULL); + scene_tree_dock->set_selected(NULL); + inspector_dock->update(NULL); } inspector_dock->set_warning(editable_warning); |