diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-20 00:08:40 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-20 00:10:27 +0200 |
commit | be8d569744e4eed9acb313d355d96e6989e92087 (patch) | |
tree | 11458a465c0dc56c159e89f53b7bd0f03afd44d4 | |
parent | cce148b0242836b5c32a7fa6c39013a2fc1c9eff (diff) |
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.
This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
-rw-r--r-- | editor/editor_file_dialog.cpp | 6 | ||||
-rw-r--r-- | editor/editor_themes.cpp | 3 | ||||
-rw-r--r-- | editor/filesystem_dock.cpp | 10 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 1 |
5 files changed, 22 insertions, 0 deletions
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 1f43740858..8c9aedc7b7 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -257,6 +257,7 @@ void EditorFileDialog::_post_popup() { if (is_visible_in_tree()) { Ref<Texture> folder = get_icon("folder", "FileDialog"); + const Color folder_color = get_color("folder", "FileDialog"); recent->clear(); bool res = access == ACCESS_RESOURCES; @@ -274,6 +275,7 @@ void EditorFileDialog::_post_popup() { recent->add_item(name, folder); recent->set_item_metadata(recent->get_item_count() - 1, recentd[i]); + recent->set_item_icon_modulate(recent->get_item_count() - 1, folder_color); } local_history.clear(); @@ -734,6 +736,7 @@ void EditorFileDialog::update_file_list() { dir_access->list_dir_begin(); Ref<Texture> folder = get_icon("folder", "FileDialog"); + const Color folder_color = get_color("folder", "FileDialog"); List<String> files; List<String> dirs; @@ -774,6 +777,7 @@ void EditorFileDialog::update_file_list() { d["dir"] = true; item_list->set_item_metadata(item_list->get_item_count() - 1, d); + item_list->set_item_icon_modulate(item_list->get_item_count() - 1, folder_color); dirs.pop_front(); } @@ -1200,6 +1204,7 @@ void EditorFileDialog::_update_favorites() { String current = get_current_dir(); Ref<Texture> folder_icon = get_icon("Folder", "EditorIcons"); + const Color folder_color = get_color("folder", "FileDialog"); favorites->clear(); favorite->set_pressed(false); @@ -1230,6 +1235,7 @@ void EditorFileDialog::_update_favorites() { } favorites->set_item_metadata(favorites->get_item_count() - 1, favorited[i]); + favorites->set_item_icon_modulate(favorites->get_item_count() - 1, folder_color); if (setthis) { favorite->set_pressed(true); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 9c1e919824..d962001b38 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1066,6 +1066,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // FileDialog theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons")); + // Use a different color for folder icons to make them easier to distinguish from files. + // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. + theme->set_color("folder", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(5, 5, 5)).linear_interpolate(accent_color, 0.7)); theme->set_color("files_disabled", "FileDialog", font_color_disabled); // color picker diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index e4823c7745..83904800e9 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -64,6 +64,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory subdirectory_item->set_text(0, dname); subdirectory_item->set_icon(0, get_icon("Folder", "EditorIcons")); + subdirectory_item->set_icon_color(0, get_color("folder", "FileDialog")); subdirectory_item->set_selectable(0, true); String lpath = p_dir->get_path(); subdirectory_item->set_metadata(0, lpath); @@ -186,15 +187,19 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo continue; Ref<Texture> folder_icon = get_icon("Folder", "EditorIcons"); + const Color folder_color = get_color("folder", "FileDialog"); String text; Ref<Texture> icon; + Color color; if (fave == "res://") { text = "/"; icon = folder_icon; + color = folder_color; } else if (fave.ends_with("/")) { text = fave.substr(0, fave.length() - 1).get_file(); icon = folder_icon; + color = folder_color; } else { text = fave.get_file(); int index; @@ -204,12 +209,14 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo } else { icon = get_icon("File", "EditorIcons"); } + color = Color(1, 1, 1); } if (searched_string.length() == 0 || text.to_lower().find(searched_string) >= 0) { TreeItem *ti = tree->create_item(favorites); ti->set_text(0, text); ti->set_icon(0, icon); + ti->set_icon_color(0, color); ti->set_tooltip(0, fave); ti->set_selectable(0, true); ti->set_metadata(0, fave); @@ -639,6 +646,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { } Ref<Texture> folder_icon = (use_thumbnails) ? folder_thumbnail : get_icon("folder", "FileDialog"); + const Color folder_color = get_color("folder", "FileDialog"); // Build the FileInfo list List<FileInfo> filelist; @@ -716,6 +724,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { files->set_item_metadata(files->get_item_count() - 1, bd); files->set_item_selectable(files->get_item_count() - 1, false); + files->set_item_icon_modulate(files->get_item_count() - 1, folder_color); } for (int i = 0; i < efd->get_subdir_count(); i++) { @@ -724,6 +733,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { files->add_item(dname, folder_icon, true); files->set_item_metadata(files->get_item_count() - 1, directory.plus_file(dname) + "/"); + files->set_item_icon_modulate(files->get_item_count() - 1, folder_color); if (cselection.has(dname)) { files->select(files->get_item_count() - 1, false); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index f1bdbb5ff5..7305d7459c 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -400,6 +400,7 @@ void FileDialog::update_file_list() { TreeItem *root = tree->create_item(); Ref<Texture> folder = get_icon("folder"); + const Color folder_color = get_color("folder"); List<String> files; List<String> dirs; @@ -429,6 +430,7 @@ void FileDialog::update_file_list() { TreeItem *ti = tree->create_item(root); ti->set_text(0, dir_name); ti->set_icon(0, folder); + ti->set_icon_color(0, folder_color); Dictionary d; d["name"] = dir_name; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index fb0fb4f8e3..90787780d3 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -760,6 +760,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // FileDialog theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); + theme->set_color("folder", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); // colorPicker |