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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-27 11:06:51 +0100
committerGitHub <noreply@github.com>2018-12-27 11:06:51 +0100
commitbe4b7da5187219efa2b41a94712e86d110df4fb2 (patch)
treee51dc4f57834dd2ca1718749bbbc32977a820633
parentde4d7a785e06b2508dad5c4bf3f43a1b836f8b7a (diff)
parent9c7ca687b2658b07e53f06ccfe9393342992b5ca (diff)
Merge pull request #24623 from akien-mga/obj-mtl-not-found
Make error more explicit when OBJ/MTL files are missing
-rw-r--r--editor/import/resource_importer_obj.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index c237d2e854..ae118e3e01 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -45,6 +45,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_EXPLAIN(vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
Ref<SpatialMaterial> current;
@@ -206,7 +207,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
-
+ ERR_EXPLAIN(vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
Ref<ArrayMesh> mesh;
@@ -217,11 +218,6 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
bool flip_faces = false;
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
- //bool flip_faces = p_options["force/flip_faces"];
- //bool force_smooth = p_options["force/smooth_shading"];
- //bool weld_vertices = p_options["force/weld_vertices"];
- //float weld_tolerance = p_options["force/weld_tolerance"];
-
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;