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author | Chaosus <chaosus89@gmail.com> | 2019-04-23 21:52:06 +0300 |
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committer | Chaosus <chaosus89@gmail.com> | 2019-04-23 21:52:06 +0300 |
commit | be11b6f04d1b13c7cd46a2d57f26cf72dc73a8b8 (patch) | |
tree | 1b1b1f3477e78c23a08a043a87f333845cdbc370 | |
parent | b0da7b66ce278179eedd0e21dae1d84ed3f4459d (diff) |
Removed incorrect "Transform" preview from visual shaders
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index e3fab34768..174c554b91 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -491,7 +491,7 @@ void VisualShaderEditor::_update_graph() { } } - if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT) { + if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM) { TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(get_icon("GuiVisibilityHidden", "EditorIcons")); |