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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2019-07-18 19:31:45 +0300
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2019-07-18 19:31:45 +0300
commitbdffdd7e38354c66f0ec34db56bd249854949e70 (patch)
tree6cd43160b12db73948d766805815fb175ecd7621
parent22c843b0c451a0c3d79a3b3e6af900b841c51c12 (diff)
Fix binormal sign when using triplanar mapping
Fixes #30671
-rw-r--r--scene/resources/material.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 197ff14b38..5372a69079 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -691,9 +691,9 @@ void SpatialMaterial::_update_shader() {
code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n";
code += "\tTANGENT = normalize(TANGENT);\n";
- code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n";
- code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n";
- code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n";
+ code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n";
+ code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n";
+ code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n";
code += "\tBINORMAL = normalize(BINORMAL);\n";
}