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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-23 16:13:12 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-23 16:13:12 +0200 |
commit | bdd41a836c50ac1e69113a7e284ed2a2f72fc379 (patch) | |
tree | e963934f8bda9f07d69602c4aa4ee5df4776dbf7 | |
parent | ef5bc1baad3e8bfd5755e74b8644ab3bd64855e6 (diff) | |
parent | 24bb0af4a9ae7d2c9f56c20f3d3c6a4568fc9bf5 (diff) |
Merge pull request #62293 from smix8/navigation_disable_editorprogress_bake_4.x
-rw-r--r-- | modules/navigation/navigation_mesh_generator.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index c620776dc6..6e8ac77f79 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -646,6 +646,13 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) #ifdef TOOLS_ENABLED EditorProgress *ep(nullptr); + // FIXME +#endif +#if 0 + // After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps. + // EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation + // This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime. + // If EditorProgress is fixed and made thread-safe this should be enabled again. if (Engine::get_singleton()->is_editor_hint()) { ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11)); } |