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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-29 23:04:39 +0200
committerGitHub <noreply@github.com>2021-07-29 23:04:39 +0200
commitbdcc8741e4826ce27850bbffa5880c57451e3be5 (patch)
tree4ab2740cb4177e3639f5700dcc99aab70af19cbc
parent44012fa61db860e66182fd8ea0b7a11de9cd75a9 (diff)
parentb7a66a820b88002e734a8e7e7c31992cb7d37fdd (diff)
Merge pull request #51009 from raulsntos/fix-csharp-split
Use `allowEmpty` parameter in Split
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index b182f1f15e..d9665cbf2b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -1108,7 +1108,7 @@ namespace Godot
/// </summary>
public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
{
- return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
+ return instance.Split(new[] { divisor }, allowEmpty ? StringSplitOptions.None : StringSplitOptions.RemoveEmptyEntries);
}
/// <summary>