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author | Rémi Verschelde <remi@verschelde.fr> | 2021-11-06 19:42:39 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-06 19:42:39 +0100 |
commit | bd31af37b465f9d4730c18f6985645aa1b773396 (patch) | |
tree | 400ba4c146bd3b3d215be17d3541ff5b59ac02b6 | |
parent | 67b55775ef8a5f00db7934f4498b362a56a26a21 (diff) | |
parent | 9b0dddd8e585b436ac1335b8946b119413f8101d (diff) |
Merge pull request #54671 from Chaosus/fix_noise_tex_doc
Fix example in `NoiseTexture` doc
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 8a10411cf6..16fea228b1 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -8,8 +8,9 @@ NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] - var texture = preload("res://noise.tres") - yield(texture, "changed") + var texture = NoiseTexture.new() + texture.noise = OpenSimplexNoise.new() + await texture.changed var image = texture.get_image() var data = image.get_data() [/codeblock] |