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author | Guilherme Felipe <guilhermefelipecgs@gmail.com> | 2018-12-16 18:05:17 -0200 |
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committer | Guilherme Felipe <guilhermefelipecgs@gmail.com> | 2018-12-16 18:06:26 -0200 |
commit | bcd2659a2f4035976fa94c36cafc1c460ac2de69 (patch) | |
tree | 6c7dfab1b1ef2f84c5ce9d5501b98dae1e7a410d | |
parent | 814d6cad13270158215d3b5cbe20e96e43b44683 (diff) |
Fix "undo" of the state machine losing node's position
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 990c77430f..17117e635f 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -1111,7 +1111,7 @@ void AnimationNodeStateMachineEditor::_erase_selected() { updating = true; undo_redo->create_action("Node Removed"); undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node); - undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node)); + undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node)); for (int i = 0; i < state_machine->get_transition_count(); i++) { String from = state_machine->get_transition_from(i); String to = state_machine->get_transition_to(i); |