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authorGuilherme Felipe <guilhermefelipecgs@gmail.com>2018-12-16 18:05:17 -0200
committerGuilherme Felipe <guilhermefelipecgs@gmail.com>2018-12-16 18:06:26 -0200
commitbcd2659a2f4035976fa94c36cafc1c460ac2de69 (patch)
tree6c7dfab1b1ef2f84c5ce9d5501b98dae1e7a410d
parent814d6cad13270158215d3b5cbe20e96e43b44683 (diff)
Fix "undo" of the state machine losing node's position
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 990c77430f..17117e635f 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1111,7 +1111,7 @@ void AnimationNodeStateMachineEditor::_erase_selected() {
updating = true;
undo_redo->create_action("Node Removed");
undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
- undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node));
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
for (int i = 0; i < state_machine->get_transition_count(); i++) {
String from = state_machine->get_transition_from(i);
String to = state_machine->get_transition_to(i);