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authorskyace65 <trekie96@hotmail.com>2022-02-05 10:49:25 -0500
committerskyace65 <trekie96@hotmail.com>2022-02-05 10:49:25 -0500
commitbcc4d26c48c609bb751a2bd9a88b1aae22caaf5c (patch)
tree2446f427e202e886b90056c360bb2f0ab95c3974
parentfeb34dfb2e4ed748f9ea672e24cff69d1bfe1cd1 (diff)
Add more information on triangulate polygon
-rw-r--r--doc/classes/Geometry2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index 157124cded..cc1714911b 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -209,7 +209,7 @@
<return type="PackedInt32Array" />
<argument index="0" name="polygon" type="PackedVector2Array" />
<description>
- Triangulates the polygon specified by the points in [code]polygon[/code]. Returns a [PackedInt32Array] where each triangle consists of three consecutive point indices into [code]polygon[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). If the triangulation did not succeed, an empty [PackedInt32Array] is returned.
+ Triangulates the polygon specified by the points in [code]polygon[/code]. Returns a [PackedInt32Array] where each triangle consists of three consecutive point indices into [code]polygon[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). Output triangles will always be counter clockwise, and the contour will be flipped if it's clockwise. If the triangulation did not succeed, an empty [PackedInt32Array] is returned.
</description>
</method>
</methods>