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authorSaracen <SaracenOne@gmail.com>2016-04-15 11:28:07 +0100
committerSaracen <SaracenOne@gmail.com>2016-04-15 11:32:10 +0100
commitbc5ee6c98fa77cc75e1654d2f3b5044f075688b7 (patch)
tree62b13951294f378f3e1f2975e17f865ca9ace7c7
parent880f4abda44a42532abb6f15999a90bc85f6264a (diff)
BoneAttachments now position themselves instantly during bind.
-rw-r--r--scene/3d/bone_attachment.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index 1628ccc15e..56b61d40e2 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -80,6 +80,7 @@ void BoneAttachment::_check_bind() {
int idx = sk->find_bone(bone_name);
if (idx!=-1) {
sk->bind_child_node_to_bone(idx,this);;
+ set_transform(sk->get_bone_global_pose(idx));
bound=true;
}
}