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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-08 21:32:44 +0100
committerGitHub <noreply@github.com>2018-01-08 21:32:44 +0100
commitbc521741a99823487236526185ae3dc3c1b704fc (patch)
treee41c40d768c08f17188a8a7b9aa7e70281aa96a8
parentd2f4964f58272444f33d6397939ca076b6e1b8f6 (diff)
parent87bbaddac33e10fa503084aa94ff94020e78a8b3 (diff)
Merge pull request #15500 from Jerome67000/removed_depthprepass_disable
removed unused project setting rendering/quality/depth_prepass/disable
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index b63ebcba54..3255726c1f 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -7251,8 +7251,6 @@ void RasterizerStorageGLES3::initialize() {
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
- GLOBAL_DEF("rendering/quality/depth_prepass/disable", false);
-
String renderer = (const char *)glGetString(GL_RENDERER);
config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));