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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-08 21:32:44 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-08 21:32:44 +0100 |
commit | bc521741a99823487236526185ae3dc3c1b704fc (patch) | |
tree | e41c40d768c08f17188a8a7b9aa7e70281aa96a8 | |
parent | d2f4964f58272444f33d6397939ca076b6e1b8f6 (diff) | |
parent | 87bbaddac33e10fa503084aa94ff94020e78a8b3 (diff) |
Merge pull request #15500 from Jerome67000/removed_depthprepass_disable
removed unused project setting rendering/quality/depth_prepass/disable
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index b63ebcba54..3255726c1f 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -7251,8 +7251,6 @@ void RasterizerStorageGLES3::initialize() { config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - GLOBAL_DEF("rendering/quality/depth_prepass/disable", false); - String renderer = (const char *)glGetString(GL_RENDERER); config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable")); |