diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-25 23:13:59 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-04-25 23:13:59 +0200 |
commit | bc520e443d9cc35e1f336016dbe2214681f95130 (patch) | |
tree | 61dfb3b8433d8a30b0410e43b58287917f59415b | |
parent | bef00b2b0d24f77cb125070113f8a50a7f895c00 (diff) | |
parent | 66856d5fb0b215a902a5dbf35091c56cc63fca1d (diff) |
Merge pull request #60436 from Scony/fix-map-get-path-crash
Fix crash in `GodotNavigationServer::map_get_path`
-rw-r--r-- | modules/navigation/nav_map.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index 217e503d82..a6df6bb72c 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -142,10 +142,10 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p bool is_reachable = true; while (true) { - gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; - // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance. - for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) { + for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) { + gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; + const gd::Edge &edge = least_cost_poly->poly->edges[i]; // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon. |