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authorRaul Santos <raulsntos@gmail.com>2021-10-18 02:57:44 +0200
committerRaul Santos <raulsntos@gmail.com>2021-10-18 03:07:47 +0200
commitbc47bacc9efc92c08c6b512ec10ac013a4aaed4b (patch)
treec4bbe1eefcd45bc18df83fe63eb8e96e9ee87b63
parent468b987aa38b21b55c1cd8a8d4c03b8e1b2a1373 (diff)
Fix marshaling generic Godot.Object in C#
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index f8736dd043..1904634132 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -1256,6 +1256,17 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
return system_generic_list_to_Array_variant(p_obj, p_type.type_class, elem_reftype);
}
+
+ // GodotObject
+ GDMonoClass *type_class = p_type.type_class;
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
+ Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
+ if (ptr != nullptr) {
+ RefCounted *rc = Object::cast_to<RefCounted>(ptr);
+ return rc ? Variant(Ref<RefCounted>(rc)) : Variant(ptr);
+ }
+ return Variant();
+ }
} break;
}