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authorNathan Lovato <nathan@gdquest.com>2017-10-27 09:36:31 +0200
committerGitHub <noreply@github.com>2017-10-27 09:36:31 +0200
commitbc4213b37dc6f004d2fcfbba97b523300556b85d (patch)
tree2a7f5484833283e4a1a3f9ac5c41ad2b2b6212b3
parent369a119963a504582b06fdbfb92c32ad87643805 (diff)
parent1c378f918da96e3d00e604ce62bafa50881847df (diff)
Merge pull request #12426 from MattUV/node2d-correction
[DOCS] Corrected some typing mistakes on Node2D.xml
-rw-r--r--doc/classes/Node2D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index b00020b227..669a0fb9ff 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -322,13 +322,13 @@
Position, relative to the node's parent.
</member>
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
- Rotation in radians.
+ Rotation in radians, relative to the node's parent.
</member>
<member name="rotation_deg" type="float" setter="set_rotation_in_degrees" getter="get_rotation_in_degrees">
- Rotation in degrees.
+ Rotation in degrees, relative to the node's parent.
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
- Rotation in degrees.
+ The node's scale. Unscaled value: [code](1, 1)[/code]
</member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
Local [Transform2D].
@@ -337,7 +337,7 @@
Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
</member>
<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative">
- Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
+ If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
</member>
</members>
<constants>