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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-27 18:21:16 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-27 18:32:05 +0200
commitbc1b2b96e1e10d5d44d5d3357fb733279b76a609 (patch)
tree34f393223b9363dc9d6bee7754bcc0abd714a2c0
parentb7c46ed9298b6be4d61574979f686f59b8313be0 (diff)
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686.
-rw-r--r--doc/classes/Environment.xml5
-rw-r--r--scene/resources/environment.cpp2
2 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 86c1002666..fcbd8a2193 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -146,10 +146,11 @@
<member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled" default="true">
Enables the fog depth.
</member>
- <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="0.0">
+ <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="100.0">
+ Fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value.
</member>
<member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false">
- Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog.
+ Enables the fog. Needs [member fog_height_enabled] and/or [member fog_depth_enabled] to actually display fog.
</member>
<member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve" default="1.0">
Value defining the fog height intensity.
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 0f0974114f..afb7f1102b 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1399,7 +1399,7 @@ Environment::Environment() :
fog_depth_enabled = true;
fog_depth_begin = 10;
- fog_depth_end = 0;
+ fog_depth_end = 100;
fog_depth_curve = 1;
fog_transmit_enabled = false;