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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-27 18:21:16 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-27 18:32:05 +0200 |
commit | bc1b2b96e1e10d5d44d5d3357fb733279b76a609 (patch) | |
tree | 34f393223b9363dc9d6bee7754bcc0abd714a2c0 | |
parent | b7c46ed9298b6be4d61574979f686f59b8313be0 (diff) |
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.
The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.
This closes #31686.
-rw-r--r-- | doc/classes/Environment.xml | 5 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 86c1002666..fcbd8a2193 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -146,10 +146,11 @@ <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled" default="true"> Enables the fog depth. </member> - <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="0.0"> + <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="100.0"> + Fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value. </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false"> - Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog. + Enables the fog. Needs [member fog_height_enabled] and/or [member fog_depth_enabled] to actually display fog. </member> <member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve" default="1.0"> Value defining the fog height intensity. diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 0f0974114f..afb7f1102b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1399,7 +1399,7 @@ Environment::Environment() : fog_depth_enabled = true; fog_depth_begin = 10; - fog_depth_end = 0; + fog_depth_end = 100; fog_depth_curve = 1; fog_transmit_enabled = false; |