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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-23 04:14:58 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-23 04:14:58 +0200
commitbc12436f736281599ed2e03f6135cbcb388fb439 (patch)
treef66dad86f97e9fcda9ebab09c755c0ae695424c5
parentebd966acee25f3e72c55576ebf82392bb9130911 (diff)
C#: Remove old Callable code left dangling after switch to .NET 6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs6
-rw-r--r--modules/mono/glue/callable_glue.cpp79
2 files changed, 0 insertions, 85 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 8d0e77d171..1b7f5158fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -149,11 +149,5 @@ namespace Godot
NativeFuncs.godotsharp_callable_call_deferred(callable, (godot_variant**)argsPtr, argc);
}
}
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern object godot_icall_Callable_Call(ref Callable callable, object[] args);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern void godot_icall_Callable_CallDeferred(ref Callable callable, object[] args);
}
}
diff --git a/modules/mono/glue/callable_glue.cpp b/modules/mono/glue/callable_glue.cpp
deleted file mode 100644
index 521dc3dff7..0000000000
--- a/modules/mono/glue/callable_glue.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-/*************************************************************************/
-/* callable_glue.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef MONO_GLUE_ENABLED
-
-#include "../mono_gd/gd_mono_marshal.h"
-#include "arguments_vector.h"
-
-MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
- Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
-
- int argc = mono_array_length(p_args);
-
- ArgumentsVector<Variant> arg_store(argc);
- ArgumentsVector<const Variant *> args(argc);
-
- for (int i = 0; i < argc; i++) {
- MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
- arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
- args.set(i, &arg_store.get(i));
- }
-
- Variant result;
- Callable::CallError error;
- callable.callp(args.ptr(), argc, result, error);
-
- return GDMonoMarshal::variant_to_mono_object(result);
-}
-
-void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
- Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
-
- int argc = mono_array_length(p_args);
-
- ArgumentsVector<Variant> arg_store(argc);
- ArgumentsVector<const Variant *> args(argc);
-
- for (int i = 0; i < argc; i++) {
- MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
- arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
- args.set(i, &arg_store.get(i));
- }
-
- callable.call_deferredp(args.ptr(), argc);
-}
-
-void godot_register_callable_icalls() {
- GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call);
- GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred);
-}
-
-#endif // MONO_GLUE_ENABLED