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authorkleonc <9283098+kleonc@users.noreply.github.com>2022-11-01 21:17:18 +0100
committerkleonc <9283098+kleonc@users.noreply.github.com>2022-11-01 21:17:18 +0100
commitbbd225a80483ec993e0633e3bcfea67853f21ded (patch)
tree484db66169bb7533b7b24e05780e286a47740bde
parent0a0e99cadc6e250ff2ee27ef31760eb9c2e21040 (diff)
Add `ShapeCast2D/3D::get_collider_rid` method
-rw-r--r--doc/classes/ShapeCast2D.xml7
-rw-r--r--doc/classes/ShapeCast3D.xml7
-rw-r--r--scene/2d/shape_cast_2d.cpp6
-rw-r--r--scene/2d/shape_cast_2d.h1
-rw-r--r--scene/3d/shape_cast_3d.cpp6
-rw-r--r--scene/3d/shape_cast_3d.h1
6 files changed, 28 insertions, 0 deletions
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
index 36c3beecb1..5a8eec3921 100644
--- a/doc/classes/ShapeCast2D.xml
+++ b/doc/classes/ShapeCast2D.xml
@@ -58,6 +58,13 @@
Returns the collided [Object] of one of the multiple collisions at [param index], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
+ <method name="get_collider_rid" qualifiers="const">
+ <return type="RID" />
+ <param index="0" name="index" type="int" />
+ <description>
+ Returns the [RID] of the collided object of one of the multiple collisions at [param index].
+ </description>
+ </method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />
diff --git a/doc/classes/ShapeCast3D.xml b/doc/classes/ShapeCast3D.xml
index cbdf660133..735b91cee9 100644
--- a/doc/classes/ShapeCast3D.xml
+++ b/doc/classes/ShapeCast3D.xml
@@ -58,6 +58,13 @@
Returns the collided [Object] of one of the multiple collisions at [param index], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
+ <method name="get_collider_rid" qualifiers="const">
+ <return type="RID" />
+ <param index="0" name="index" type="int" />
+ <description>
+ Returns the [RID] of the collided object of one of the multiple collisions at [param index].
+ </description>
+ </method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 6222b0db14..4c2e9e4c19 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -107,6 +107,11 @@ Object *ShapeCast2D::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
+RID ShapeCast2D::get_collider_rid(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
+ return result[p_idx].rid;
+}
+
int ShapeCast2D::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;
@@ -422,6 +427,7 @@ void ShapeCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 7b55566b01..134f236d3b 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -104,6 +104,7 @@ public:
int get_collision_count() const;
Object *get_collider(int p_idx) const;
+ RID get_collider_rid(int p_idx) const;
int get_collider_shape(int p_idx) const;
Vector2 get_collision_point(int p_idx) const;
Vector2 get_collision_normal(int p_idx) const;
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp
index 03cbd984cd..267139c7d0 100644
--- a/scene/3d/shape_cast_3d.cpp
+++ b/scene/3d/shape_cast_3d.cpp
@@ -115,6 +115,7 @@ void ShapeCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast3D::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast3D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast3D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast3D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast3D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast3D::get_collision_normal);
@@ -282,6 +283,11 @@ Object *ShapeCast3D::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
+RID ShapeCast3D::get_collider_rid(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
+ return result[p_idx].rid;
+}
+
int ShapeCast3D::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;
diff --git a/scene/3d/shape_cast_3d.h b/scene/3d/shape_cast_3d.h
index 2526d8d32c..abe10c9b24 100644
--- a/scene/3d/shape_cast_3d.h
+++ b/scene/3d/shape_cast_3d.h
@@ -120,6 +120,7 @@ public:
int get_collision_count() const;
Object *get_collider(int p_idx) const;
+ RID get_collider_rid(int p_idx) const;
int get_collider_shape(int p_idx) const;
Vector3 get_collision_point(int p_idx) const;
Vector3 get_collision_normal(int p_idx) const;