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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-09-22 09:24:19 +0200
committerGitHub <noreply@github.com>2017-09-22 09:24:19 +0200
commitbbcf6bde41d31ceaa39e51dbe15aa25d30aa6263 (patch)
tree5bb2e15f3dc9a60f0dccfd6a8db978b3a7113014
parentb8d7dd22e85941b09c7c76ea565f89d1994e6d3d (diff)
parenta6c3147c0a3f0e663399039be136fd116fd79e41 (diff)
Merge pull request #11481 from tagcup/inversesqrt
Add inversesqrt to shader language.
-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 6ad433268f..ec3337686f 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1377,6 +1377,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - common
{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },