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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-09-22 09:24:19 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-22 09:24:19 +0200 |
commit | bbcf6bde41d31ceaa39e51dbe15aa25d30aa6263 (patch) | |
tree | 5bb2e15f3dc9a60f0dccfd6a8db978b3a7113014 | |
parent | b8d7dd22e85941b09c7c76ea565f89d1994e6d3d (diff) | |
parent | a6c3147c0a3f0e663399039be136fd116fd79e41 (diff) |
Merge pull request #11481 from tagcup/inversesqrt
Add inversesqrt to shader language.
-rw-r--r-- | servers/visual/shader_language.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 6ad433268f..ec3337686f 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1377,6 +1377,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, //builtins - common { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, |