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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-21 21:17:35 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-21 21:17:35 +0200 |
commit | bb9d89d78c08f86732c19a9c8e8f9f32f587b43a (patch) | |
tree | e63cef56ffd472c87d458ccec043e9c6de7035bb | |
parent | cb1ae08c14e02ce29fb71ae40ae657f1d30a0422 (diff) | |
parent | f1244ce944c2ccffac7a30533a914ffa25bbb7d0 (diff) |
Merge pull request #38089 from YeldhamDev/scenedock_local_fix
Fix "Local" button not being pressed in the Scene dock on first run
-rw-r--r-- | editor/scene_tree_dock.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a729f62123..4041256dd5 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2867,6 +2867,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel edit_local->set_h_size_flags(SIZE_EXPAND_FILL); edit_local->set_text(TTR("Local")); edit_local->set_toggle_mode(true); + edit_local->set_pressed(true); edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected)); remote_tree = nullptr; |