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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-05-12 12:19:16 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-05-12 12:55:59 +0100 |
commit | bb9c104695cfce56d70b5b84d52658a04d15460b (patch) | |
tree | cf7ee3bc207f0c7954f8aec02f6de43675e8ddbc | |
parent | 092b2bd36f9907c3d3d7687a66e5624f669c661a (diff) |
Make it clear that PhysicsDirectSpaceState is only available from
within _physics_process().
-rw-r--r-- | doc/classes/World2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/World3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index 2d8382b7e3..e66f21a0e7 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -16,7 +16,7 @@ The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing. </member> <member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state"> - The state of this world's physics space. This allows arbitrary querying for collision. + Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code]. </member> <member name="space" type="RID" setter="" getter="get_space"> The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area. diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index 4224a2a2c3..6d3b94794e 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -15,7 +15,7 @@ <member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects"> </member> <member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state"> - The World3D's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. + Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code]. </member> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World3D's [Environment]. |