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authorqarmin <mikrutrafal54@gmail.com>2019-10-08 15:46:38 +0200
committerqarmin <mikrutrafal54@gmail.com>2019-10-08 15:46:38 +0200
commitbb685147f9636112da4ee7e3a6e6dcbd739d8da4 (patch)
tree5518e9c2aa202d056f0b69a5ad9ec644e9f8c0e5
parent02d75f99b96e5d060b537863644c9b6679737b49 (diff)
Fix crash in TileMap::update_cell_bitmask
-rw-r--r--scene/2d/tile_map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c9ba51bafb..173214dfe4 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -955,6 +955,7 @@ void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end
void TileMap::update_cell_bitmask(int p_x, int p_y) {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
PosKey p(p_x, p_y);
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {