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authorRémi Verschelde <rverschelde@gmail.com>2021-02-02 15:15:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-02-02 15:17:49 +0100
commitbb5dcb68922a97ecb90d57dc59c35f90b43a8802 (patch)
treee913ef58e5c9625073674295bf0d8792f553f9ff
parentea1e26f312c3a03816bc69850e5cd74c353d4bb6 (diff)
Main: Load translations and remaps before scene types
This ensures that settings like `gui/theme/custom_font` handle resource remappings properly, as they load resources in `register_scene_types()`. Path remaps used to be done before loading scene types in early Godot versions (as hinted by the "Load Remaps" comment just before "Load Scene Types") but this was broken when developing new localization features. Fixes #17640.
-rw-r--r--main/main.cpp25
1 files changed, 11 insertions, 14 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 657a6ad822..d70f0eb291 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1634,7 +1634,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
register_server_types();
- MAIN_PRINT("Main: Load Remaps");
+ MAIN_PRINT("Main: Load Boot Image");
Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
RenderingServer::get_singleton()->set_default_clear_color(clear);
@@ -1690,7 +1690,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(
GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
- MAIN_PRINT("Main: END");
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
@@ -1728,7 +1727,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
}
- MAIN_PRINT("Main: Load Remaps");
+ MAIN_PRINT("Main: Load Translations and Remaps");
+
+ translation_server->setup(); //register translations, load them, etc.
+ if (locale != "") {
+ translation_server->set_locale(locale);
+ }
+ translation_server->load_translations();
+ ResourceLoader::load_translation_remaps(); //load remaps for resources
+
+ ResourceLoader::load_path_remaps();
MAIN_PRINT("Main: Load Scene Types");
@@ -1774,17 +1782,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// This loads global classes, so it must happen before custom loaders and savers are registered
ScriptServer::init_languages();
- MAIN_PRINT("Main: Load Translations");
-
- translation_server->setup(); //register translations, load them, etc.
- if (locale != "") {
- translation_server->set_locale(locale);
- }
- translation_server->load_translations();
- ResourceLoader::load_translation_remaps(); //load remaps for resources
-
- ResourceLoader::load_path_remaps();
-
audio_server->load_default_bus_layout();
if (use_debug_profiler && EngineDebugger::is_active()) {