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authorJuan Linietsky <reduzio@gmail.com>2017-05-28 21:46:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-28 21:48:05 -0300
commitbb20f230ad307a2a5f18c03bece3793d29ae208a (patch)
treeb217d7c10054e23b0f456acee41bc208dc12bfdf
parent06fc9637966dafe8e06e1d4f823bf9e8b3475c97 (diff)
-Added .hdr format support
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
-rw-r--r--core/color.h34
-rw-r--r--core/image.cpp30
-rw-r--r--core/os/file_access.cpp21
-rw-r--r--core/os/file_access.h1
-rw-r--r--core/variant_parser.cpp159
-rw-r--r--editor/editor_node.cpp32
-rw-r--r--editor/editor_node.h1
-rw-r--r--editor/plugins/color_ramp_editor_plugin.cpp4
-rw-r--r--editor/plugins/color_ramp_editor_plugin.h2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp151
-rw-r--r--editor/plugins/spatial_editor_plugin.h20
-rw-r--r--editor/project_manager.cpp15
-rw-r--r--main/tests/test_math.cpp53
-rw-r--r--modules/hdr/SCsub9
-rw-r--r--modules/hdr/config.py7
-rw-r--r--modules/hdr/image_loader_hdr.cpp151
-rw-r--r--modules/hdr/image_loader_hdr.h46
-rw-r--r--modules/hdr/register_types.cpp45
-rw-r--r--modules/hdr/register_types.h31
-rw-r--r--scene/2d/line_2d.cpp4
-rw-r--r--scene/2d/line_2d.h6
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/2d/particles_2d.cpp6
-rw-r--r--scene/2d/particles_2d.h6
-rw-r--r--scene/gui/color_ramp_edit.cpp18
-rw-r--r--scene/gui/color_ramp_edit.h6
-rw-r--r--scene/main/scene_main_loop.cpp60
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/color_ramp.cpp56
-rw-r--r--scene/resources/color_ramp.h10
-rw-r--r--scene/resources/sky_box.cpp391
-rw-r--r--scene/resources/sky_box.h112
-rw-r--r--scene/resources/world.cpp17
-rw-r--r--scene/resources/world.h5
34 files changed, 1222 insertions, 292 deletions
diff --git a/core/color.h b/core/color.h
index 46386fac64..c83dcda4b4 100644
--- a/core/color.h
+++ b/core/color.h
@@ -83,6 +83,40 @@ struct Color {
return res;
}
+ _FORCE_INLINE_ uint32_t to_rgbe9995() const {
+
+ const float pow2to9 = 512.0f;
+ const float B = 15.0f;
+ //const float Emax = 31.0f;
+ const float N = 9.0f;
+
+ float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
+
+ float cRed = MAX(0.0f, MIN(sharedexp, r));
+ float cGreen = MAX(0.0f, MIN(sharedexp, g));
+ float cBlue = MAX(0.0f, MIN(sharedexp, b));
+
+ float cMax = MAX(cRed, MAX(cGreen, cBlue));
+
+ // expp = MAX(-B - 1, log2(maxc)) + 1 + B
+
+ float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
+
+ float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
+
+ float exps = expp + 1.0f;
+
+ if (0.0 <= sMax && sMax < pow2to9) {
+ exps = expp;
+ }
+
+ float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
+ float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
+ float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
+
+ return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
+ }
+
_FORCE_INLINE_ Color blend(const Color &p_over) const {
Color res;
diff --git a/core/image.cpp b/core/image.cpp
index 2496fd136c..deff2a81ca 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1981,35 +1981,7 @@ void Image::put_pixel(int p_x, int p_y, const Color &p_color) {
} break;
case FORMAT_RGBE9995: {
- const float pow2to9 = 512.0f;
- const float B = 7.0f;
- //const float Emax = 31.0f;
- const float N = 9.0f;
-
- float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
-
- float cRed = MAX(0.0f, MIN(sharedexp, p_color.r));
- float cGreen = MAX(0.0f, MIN(sharedexp, p_color.g));
- float cBlue = MAX(0.0f, MIN(sharedexp, p_color.b));
-
- float cMax = MAX(cRed, MAX(cGreen, cBlue));
-
- // expp = MAX(-B - 1, log2(maxc)) + 1 + B
- float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math::log(2.0))) + 1.0f + B;
-
- float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
-
- float exps = expp + 1.0f;
-
- if (0.0 <= sMax && sMax < pow2to9) {
- exps = expp;
- }
-
- float sRed = (cRed / pow(2.0f, exps - B - N)) + 0.5f;
- float sGreen = (cGreen / pow(2.0f, exps - B - N)) + 0.5f;
- float sBlue = (cBlue / pow(2.0f, exps - B - N)) + 0.5f;
-
- ((uint32_t *)ptr)[ofs] = ((uint32_t)(sRed)&0x1FF) | (((uint32_t)(sGreen)&0x1FF) << 9) | (((uint32_t)(sBlue)&0x1FF) << 18) | (((uint32_t)(exps)&0x1F) << 27);
+ ((uint32_t *)ptr)[ofs] = p_color.to_rgbe9995();
} break;
default: {
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 375121c0cc..805b66b983 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -252,6 +252,27 @@ double FileAccess::get_double() const {
return m.d;
};
+String FileAccess::get_token() const {
+
+ CharString token;
+
+ CharType c = get_8();
+
+ while (!eof_reached()) {
+
+ if (c <= ' ') {
+ if (!token.empty())
+ break;
+ } else {
+ token.push_back(c);
+ }
+ c = get_8();
+ }
+
+ token.push_back(0);
+ return String::utf8(token.get_data());
+}
+
String FileAccess::get_line() const {
CharString line;
diff --git a/core/os/file_access.h b/core/os/file_access.h
index da15ddc544..6d3e491167 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -106,6 +106,7 @@ public:
virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes
virtual String get_line() const;
+ virtual String get_token() const;
virtual Vector<String> get_csv_line(String delim = ",") const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 0d4d0429e7..55e2bb42e3 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -695,6 +695,106 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
return OK;
+ } else if (id == "Object") {
+
+ get_token(p_stream, token, line, r_err_str);
+ if (token.type != TK_PARENTHESIS_OPEN) {
+ r_err_str = "Expected '('";
+ return ERR_PARSE_ERROR;
+ }
+
+ get_token(p_stream, token, line, r_err_str);
+
+ if (token.type != TK_IDENTIFIER) {
+ r_err_str = "Expected identifier with type of object";
+ return ERR_PARSE_ERROR;
+ }
+
+ String type = token.value;
+
+ Object *obj = ClassDB::instance(type);
+
+ if (!obj) {
+ r_err_str = "Can't instance Object() of type: " + type;
+ return ERR_PARSE_ERROR;
+ }
+
+ get_token(p_stream, token, line, r_err_str);
+ if (token.type != TK_COMMA) {
+ r_err_str = "Expected ',' after object type";
+ return ERR_PARSE_ERROR;
+ }
+
+ bool at_key = true;
+ String key;
+ Token token;
+ bool need_comma = false;
+
+ while (true) {
+
+ if (p_stream->is_eof()) {
+ r_err_str = "Unexpected End of File while parsing Object()";
+ return ERR_FILE_CORRUPT;
+ }
+
+ if (at_key) {
+
+ Error err = get_token(p_stream, token, line, r_err_str);
+ if (err != OK)
+ return err;
+
+ if (token.type == TK_PARENTHESIS_CLOSE) {
+
+ return OK;
+ }
+
+ if (need_comma) {
+
+ if (token.type != TK_COMMA) {
+
+ r_err_str = "Expected '}' or ','";
+ return ERR_PARSE_ERROR;
+ } else {
+ need_comma = false;
+ continue;
+ }
+ }
+
+ get_token(p_stream, token, line, r_err_str);
+ if (token.type != TK_STRING) {
+ r_err_str = "Expected property name as string";
+ return ERR_PARSE_ERROR;
+ }
+
+ key = token.value;
+
+ err = get_token(p_stream, token, line, r_err_str);
+
+ if (err != OK)
+ return err;
+ if (token.type != TK_COLON) {
+
+ r_err_str = "Expected ':'";
+ return ERR_PARSE_ERROR;
+ }
+ at_key = false;
+ } else {
+
+ Error err = get_token(p_stream, token, line, r_err_str);
+ if (err != OK)
+ return err;
+
+ Variant v;
+ err = parse_value(token, v, p_stream, line, r_err_str, p_res_parser);
+ if (err)
+ return err;
+ obj->set(key, v);
+ need_comma = true;
+ at_key = true;
+ }
+ }
+
+ return OK;
} else if (id == "Resource" || id == "SubResource" || id == "ExtResource") {
@@ -1611,30 +1711,63 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
case Variant::OBJECT: {
- RES res = p_variant;
- if (res.is_null()) {
+ Object *obj = p_variant;
+
+ if (!obj) {
p_store_string_func(p_store_string_ud, "null");
break; // don't save it
}
- String res_text;
+ RES res = p_variant;
+ if (res.is_valid()) {
+ //is resource
+ String res_text;
- if (p_encode_res_func) {
+ //try external function
+ if (p_encode_res_func) {
- res_text = p_encode_res_func(p_encode_res_ud, res);
- }
+ res_text = p_encode_res_func(p_encode_res_ud, res);
+ }
+
+ //try path because it's a file
+ if (res_text == String() && res->get_path().is_resource_file()) {
- if (res_text == String() && res->get_path().is_resource_file()) {
+ //external resource
+ String path = res->get_path();
+ res_text = "Resource( \"" + path + "\")";
+ }
- //external resource
- String path = res->get_path();
- res_text = "Resource( \"" + path + "\")";
+ //could come up with some sort of text
+ if (res_text != String()) {
+ p_store_string_func(p_store_string_ud, res_text);
+ break;
+ }
}
- if (res_text == String())
- res_text = "null";
+ //store as generic object
+
+ p_store_string_func(p_store_string_ud, "Object(" + obj->get_class() + ",");
+
+ List<PropertyInfo> props;
+ obj->get_property_list(&props);
+ bool first = true;
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+
+ if (E->get().usage & PROPERTY_USAGE_STORAGE || E->get().usage & PROPERTY_USAGE_SCRIPT_VARIABLE) {
+ //must be serialized
+
+ if (first) {
+ first = false;
+ } else {
+ p_store_string_func(p_store_string_ud, ",");
+ }
+
+ p_store_string_func(p_store_string_ud, "\"" + E->get().name + "\":");
+ write(obj->get(E->get().name), p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud);
+ }
+ }
- p_store_string_func(p_store_string_ud, res_text);
+ p_store_string_func(p_store_string_ud, ")\n");
} break;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f00ad97ee8..245b350790 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -889,6 +889,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
editor_data.apply_changes_in_editors();
+ _save_default_environment();
_set_scene_metadata(p_file, idx);
@@ -950,7 +951,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
_dialog_display_file_error(p_file, err);
}
-};
+}
void EditorNode::_import_action(const String &p_action) {
#if 0
@@ -1113,6 +1114,7 @@ void EditorNode::_dialog_action(String p_file) {
if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
//_save_scene(p_file);
+ _save_default_environment();
_save_scene_with_preview(p_file);
}
@@ -1122,6 +1124,7 @@ void EditorNode::_dialog_action(String p_file) {
if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
//_save_scene(p_file);
+ _save_default_environment();
_save_scene_with_preview(p_file);
_call_build();
_run(true);
@@ -1375,6 +1378,17 @@ void EditorNode::_property_editor_back() {
_edit_current();
}
+void EditorNode::_save_default_environment() {
+
+ Ref<Environment> fallback = get_scene_root()->get_world()->get_fallback_environment();
+
+ if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
+ Map<RES, bool> processed;
+ _find_and_save_edited_subresources(fallback.ptr(), processed, 0);
+ save_resource_in_path(fallback, fallback->get_path());
+ }
+}
+
void EditorNode::_imported(Node *p_node) {
/*
@@ -1453,11 +1467,16 @@ void EditorNode::_edit_current() {
Node *current_node = current_obj->cast_to<Node>();
ERR_FAIL_COND(!current_node);
- ERR_FAIL_COND(!current_node->is_inside_tree());
+ // ERR_FAIL_COND(!current_node->is_inside_tree());
property_editor->edit(current_node);
- node_dock->set_node(current_node);
- scene_tree_dock->set_selected(current_node);
+ if (current_node->is_inside_tree()) {
+ node_dock->set_node(current_node);
+ scene_tree_dock->set_selected(current_node);
+ } else {
+ node_dock->set_node(NULL);
+ scene_tree_dock->set_selected(NULL);
+ }
object_menu->get_popup()->clear();
//top_pallete->set_current_tab(0);
@@ -1951,6 +1970,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
} // else: ignore new scenes
}
+
+ _save_default_environment();
} break;
case FILE_SAVE_BEFORE_RUN: {
if (!p_confirmed) {
@@ -2384,6 +2405,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY_SCENE: {
+
+ _save_default_environment();
_menu_option_confirm(RUN_STOP, true);
_call_build();
_run(true);
@@ -5237,6 +5260,7 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_item(TTR("Project Settings"), RUN_SETTINGS);
p->add_separator();
+
#ifdef OSX_ENABLED
p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
#else
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 55b3aa94d3..bb5b57a454 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -593,6 +593,7 @@ private:
static int plugin_init_callback_count;
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
+ void _save_default_environment();
void _call_build();
static int build_callback_count;
diff --git a/editor/plugins/color_ramp_editor_plugin.cpp b/editor/plugins/color_ramp_editor_plugin.cpp
index 63369e5475..e4172db415 100644
--- a/editor/plugins/color_ramp_editor_plugin.cpp
+++ b/editor/plugins/color_ramp_editor_plugin.cpp
@@ -46,10 +46,10 @@ ColorRampEditorPlugin::ColorRampEditorPlugin(EditorNode *p_node) {
void ColorRampEditorPlugin::edit(Object *p_object) {
- ColorRamp *color_ramp = p_object->cast_to<ColorRamp>();
+ Gradient *color_ramp = p_object->cast_to<Gradient>();
if (!color_ramp)
return;
- color_ramp_ref = Ref<ColorRamp>(color_ramp);
+ color_ramp_ref = Ref<Gradient>(color_ramp);
ramp_editor->set_points(color_ramp_ref->get_points());
}
diff --git a/editor/plugins/color_ramp_editor_plugin.h b/editor/plugins/color_ramp_editor_plugin.h
index 73b15b85a1..35446062b5 100644
--- a/editor/plugins/color_ramp_editor_plugin.h
+++ b/editor/plugins/color_ramp_editor_plugin.h
@@ -39,7 +39,7 @@ class ColorRampEditorPlugin : public EditorPlugin {
GDCLASS(ColorRampEditorPlugin, EditorPlugin);
bool _2d;
- Ref<ColorRamp> color_ramp_ref;
+ Ref<Gradient> color_ramp_ref;
ColorRampEdit *ramp_editor;
EditorNode *editor;
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index c4595b477e..ff4b5e430e 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2493,17 +2493,11 @@ Dictionary SpatialEditor::get_state() const {
d["viewports"] = vpdata;
- d["default_light"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT));
- d["ambient_light_color"] = settings_ambient_color->get_pick_color();
-
- d["default_srgb"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB));
d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
d["fov"] = get_fov();
d["znear"] = get_znear();
d["zfar"] = get_zfar();
- d["deflight_rot_x"] = settings_default_light_rot_x;
- d["deflight_rot_y"] = settings_default_light_rot_y;
return d;
}
@@ -2565,26 +2559,6 @@ void SpatialEditor::set_state(const Dictionary &p_state) {
if (d.has("fov"))
settings_fov->set_value(float(d["fov"]));
- if (d.has("default_light")) {
- bool use = d["default_light"];
-
- bool existing = light_instance.is_valid();
- if (use != existing) {
- if (existing) {
- VisualServer::get_singleton()->free(light_instance);
- light_instance = RID();
- } else {
- light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
- VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), light_instance.is_valid());
- }
- }
- if (d.has("ambient_light_color")) {
- settings_ambient_color->set_pick_color(d["ambient_light_color"]);
- //viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,d["ambient_light_color"]);
- }
-
if (d.has("default_srgb")) {
bool use = d["default_srgb"];
@@ -2607,13 +2581,6 @@ void SpatialEditor::set_state(const Dictionary &p_state) {
VisualServer::get_singleton()->instance_set_visible(origin_instance, use);
}
}
-
- if (d.has("deflight_rot_x"))
- settings_default_light_rot_x = d["deflight_rot_x"];
- if (d.has("deflight_rot_y"))
- settings_default_light_rot_y = d["deflight_rot_y"];
-
- _update_default_light_angle();
}
void SpatialEditor::edit(Spatial *p_spatial) {
@@ -2750,38 +2717,6 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
xform_dialog->popup_centered(Size2(200, 200));
} break;
- case MENU_VIEW_USE_DEFAULT_LIGHT: {
-
- bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
-
- if (is_checked) {
- VisualServer::get_singleton()->free(light_instance);
- light_instance = RID();
- } else {
- light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
- VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
-
- _update_default_light_angle();
- }
-
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), light_instance.is_valid());
-
- } break;
- case MENU_VIEW_USE_DEFAULT_SRGB: {
-
- bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
-
- if (is_checked) {
- //viewport_environment->set_enable_fx(Environment::FX_SRGB,false);
- } else {
- //viewport_environment->set_enable_fx(Environment::FX_SRGB,true);
- }
-
- is_checked = !is_checked;
-
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
-
- } break;
case MENU_VIEW_USE_1_VIEWPORT: {
for (int i = 1; i < 4; i++) {
@@ -2993,14 +2928,6 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
void SpatialEditor::_init_indicators() {
- //make sure that the camera indicator is not selectable
- light = VisualServer::get_singleton()->light_create(VisualServer::LIGHT_DIRECTIONAL);
- //VisualServer::get_singleton()->light_set_shadow( light, true );
- light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
-
- light_transform.rotate(Vector3(1, 0, 0), -Math_PI / 5.0);
- VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
-
//RID mat = VisualServer::get_singleton()->fixed_material_create();
///VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
//VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
@@ -3258,8 +3185,6 @@ void SpatialEditor::_finish_indicators() {
VisualServer::get_singleton()->free(grid_instance[i]);
VisualServer::get_singleton()->free(grid[i]);
}
- VisualServer::get_singleton()->free(light_instance);
- VisualServer::get_singleton()->free(light);
//VisualServer::get_singleton()->free(poly);
//VisualServer::get_singleton()->free(indicators_instance);
//VisualServer::get_singleton()->free(indicators);
@@ -3351,14 +3276,12 @@ void SpatialEditor::_notification(int p_what) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
get_tree()->connect("node_removed", this, "_node_removed");
- VS::get_singleton()->scenario_set_fallback_environment(get_viewport()->find_world()->get_scenario(), viewport_environment->get_rid());
}
if (p_what == NOTIFICATION_ENTER_TREE) {
gizmos = memnew(SpatialEditorGizmos);
_init_indicators();
- _update_default_light_angle();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -3481,8 +3404,6 @@ void SpatialEditor::_bind_methods() {
ClassDB::bind_method("_xform_dialog_action", &SpatialEditor::_xform_dialog_action);
ClassDB::bind_method("_get_editor_data", &SpatialEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &SpatialEditor::_request_gizmo);
- ClassDB::bind_method("_default_light_angle_input", &SpatialEditor::_default_light_angle_input);
- ClassDB::bind_method("_update_ambient_light_color", &SpatialEditor::_update_ambient_light_color);
ClassDB::bind_method("_toggle_maximize_view", &SpatialEditor::_toggle_maximize_view);
ADD_SIGNAL(MethodInfo("transform_key_request"));
@@ -3517,43 +3438,6 @@ void SpatialEditor::clear() {
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
-
- settings_default_light_rot_x = Math_PI * 0.3;
- settings_default_light_rot_y = Math_PI * 0.2;
-
- //viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0.15,0.15,0.15));
- settings_ambient_color->set_pick_color(Color(0.15, 0.15, 0.15));
- if (!light_instance.is_valid())
- _menu_item_pressed(MENU_VIEW_USE_DEFAULT_LIGHT);
-
- _update_default_light_angle();
-}
-
-void SpatialEditor::_update_ambient_light_color(const Color &p_color) {
-
- //viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,settings_ambient_color->get_color());
-}
-
-void SpatialEditor::_update_default_light_angle() {
-
- Transform t;
- t.basis.rotate(Vector3(1, 0, 0), -settings_default_light_rot_x);
- t.basis.rotate(Vector3(0, 1, 0), -settings_default_light_rot_y);
- settings_dlight->set_transform(t);
- if (light_instance.is_valid()) {
- VS::get_singleton()->instance_set_transform(light_instance, t);
- }
-}
-
-void SpatialEditor::_default_light_angle_input(const Ref<InputEvent> &p_event) {
-
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & (0x1 | 0x2 | 0x4)) {
-
- settings_default_light_rot_y = Math::fposmod(settings_default_light_rot_y - mm->get_relative().x * 0.01, Math_PI * 2.0);
- settings_default_light_rot_x = Math::fposmod(settings_default_light_rot_x - mm->get_relative().y * 0.01, Math_PI * 2.0);
- _update_default_light_angle();
- }
}
SpatialEditor::SpatialEditor(EditorNode *p_editor) {
@@ -3674,10 +3558,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_light", TTR("Use Default Light")), MENU_VIEW_USE_DEFAULT_LIGHT);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_srgb", TTR("Use Default sRGB")), MENU_VIEW_USE_DEFAULT_SRGB);
- p->add_separator();
-
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
@@ -3696,7 +3576,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings")), MENU_VIEW_CAMERA_SETTINGS);
- p->set_item_checked(p->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_DISPLAY_NORMAL), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
@@ -3755,36 +3634,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_dialog->add_child(settings_vbc);
//settings_dialog->set_child_rect(settings_vbc);
- settings_light_base = memnew(ViewportContainer);
- settings_light_base->set_custom_minimum_size(Size2(128, 128));
- settings_light_base->connect("gui_input", this, "_default_light_angle_input");
- settings_vbc->add_margin_child(TTR("Default Light Normal:"), settings_light_base);
- settings_light_vp = memnew(Viewport);
- settings_light_vp->set_disable_input(true);
- settings_light_vp->set_use_own_world(true);
- settings_light_base->add_child(settings_light_vp);
-
- settings_dlight = memnew(DirectionalLight);
- settings_light_vp->add_child(settings_dlight);
- settings_sphere = memnew(ImmediateGeometry);
- settings_sphere->begin(Mesh::PRIMITIVE_TRIANGLES, Ref<Texture>());
- settings_sphere->set_color(Color(1, 1, 1));
- settings_sphere->add_sphere(32, 16, 1);
- settings_sphere->end();
- settings_light_vp->add_child(settings_sphere);
- settings_camera = memnew(Camera);
- settings_light_vp->add_child(settings_camera);
- settings_camera->set_translation(Vector3(0, 0, 2));
- settings_camera->set_orthogonal(2.1, 0.1, 5);
-
- settings_default_light_rot_x = Math_PI * 0.3;
- settings_default_light_rot_y = Math_PI * 0.2;
-
- settings_ambient_color = memnew(ColorPickerButton);
- settings_vbc->add_margin_child(TTR("Ambient Light Color:"), settings_ambient_color);
- settings_ambient_color->connect("color_changed", this, "_update_ambient_light_color");
- settings_ambient_color->set_pick_color(Color(0.15, 0.15, 0.15));
-
settings_fov = memnew(SpinBox);
settings_fov->set_max(179);
settings_fov->set_min(1);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 1f76d9bfb8..88245ad0dc 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -321,10 +321,6 @@ private:
VisualServer::ScenarioDebugMode scenario_debug;
- RID light;
- RID light_instance;
- Transform light_transform;
-
RID origin;
RID origin_instance;
RID grid[3];
@@ -383,8 +379,6 @@ private:
MENU_VIEW_USE_3_VIEWPORTS,
MENU_VIEW_USE_3_VIEWPORTS_ALT,
MENU_VIEW_USE_4_VIEWPORTS,
- MENU_VIEW_USE_DEFAULT_LIGHT,
- MENU_VIEW_USE_DEFAULT_SRGB,
MENU_VIEW_DISPLAY_NORMAL,
MENU_VIEW_DISPLAY_WIREFRAME,
MENU_VIEW_DISPLAY_OVERDRAW,
@@ -419,16 +413,6 @@ private:
SpinBox *settings_fov;
SpinBox *settings_znear;
SpinBox *settings_zfar;
- DirectionalLight *settings_dlight;
- ImmediateGeometry *settings_sphere;
- Camera *settings_camera;
- float settings_default_light_rot_x;
- float settings_default_light_rot_y;
-
- ViewportContainer *settings_light_base;
- Viewport *settings_light_vp;
- ColorPickerButton *settings_ambient_color;
- Ref<Image> settings_light_dir_image;
void _xform_dialog_action();
void _menu_item_pressed(int p_option);
@@ -462,10 +446,6 @@ private:
SpatialEditorGizmos *gizmos;
SpatialEditor();
- void _update_ambient_light_color(const Color &p_color);
- void _update_default_light_angle();
- void _default_light_angle_input(const Ref<InputEvent> &p_event);
-
bool is_any_freelook_active() const;
protected:
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 50b518afba..a4e8ef70ce 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -203,10 +203,23 @@ private:
f->store_line("\n");
f->store_line("name=\"" + project_name->get_text() + "\"");
f->store_line("icon=\"res://icon.png\"");
-
+ f->store_line("[rendering]");
+ f->store_line("viewport/default_environment=\"res://default_env.tres\"");
memdelete(f);
ResourceSaver::save(dir.plus_file("/icon.png"), get_icon("DefaultProjectIcon", "EditorIcons"));
+
+ f = FileAccess::open(dir.plus_file("/default_env.tres"), FileAccess::WRITE);
+ if (!f) {
+ error->set_text(TTR("Couldn't create project.godot in project path."));
+ } else {
+ f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
+ f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
+ f->store_line("[resource]");
+ f->store_line("background_mode = 2");
+ f->store_line("background_sky = SubResource( 1 )");
+ memdelete(f);
+ }
}
} else if (mode == MODE_INSTALL) {
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index 95a1672e67..d21be24dab 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -462,6 +462,59 @@ uint32_t ihash3(uint32_t a) {
MainLoop *test() {
+ {
+ float r = 1;
+ float g = 0.5;
+ float b = 0.1;
+
+ const float pow2to9 = 512.0f;
+ const float B = 15.0f;
+ //const float Emax = 31.0f;
+ const float N = 9.0f;
+
+ float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
+
+ float cRed = MAX(0.0f, MIN(sharedexp, r));
+ float cGreen = MAX(0.0f, MIN(sharedexp, g));
+ float cBlue = MAX(0.0f, MIN(sharedexp, b));
+
+ float cMax = MAX(cRed, MAX(cGreen, cBlue));
+
+ // expp = MAX(-B - 1, log2(maxc)) + 1 + B
+
+ float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
+
+ float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
+
+ float exps = expp + 1.0f;
+
+ if (0.0 <= sMax && sMax < pow2to9) {
+ exps = expp;
+ }
+
+ float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
+ float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
+ float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
+
+ print_line("R: " + rtos(sRed) + " G: " + rtos(sGreen) + " B: " + rtos(sBlue) + " EXP: " + rtos(exps));
+
+ uint32_t rgbe = (Math::fast_ftoi(sRed) & 0x1FF) | ((Math::fast_ftoi(sGreen) & 0x1FF) << 9) | ((Math::fast_ftoi(sBlue) & 0x1FF) << 18) | ((Math::fast_ftoi(exps) & 0x1F) << 27);
+
+ float rb = rgbe & 0x1ff;
+ float gb = (rgbe >> 9) & 0x1ff;
+ float bb = (rgbe >> 18) & 0x1ff;
+ float eb = (rgbe >> 27);
+ float mb = Math::pow(2, eb - 15.0 - 9.0);
+ ;
+ float rd = rb * mb;
+ float gd = gb * mb;
+ float bd = bb * mb;
+
+ print_line("RGBE: " + Color(rd, gd, bd));
+
+ return NULL;
+ }
+
print_line("Dvectors: " + itos(MemoryPool::allocs_used));
print_line("Mem used: " + itos(MemoryPool::total_memory));
print_line("MAx mem used: " + itos(MemoryPool::max_memory));
diff --git a/modules/hdr/SCsub b/modules/hdr/SCsub
new file mode 100644
index 0000000000..c960e8126b
--- /dev/null
+++ b/modules/hdr/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_hdr = env_modules.Clone()
+
+# Godot's own source files
+env_hdr.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/hdr/config.py b/modules/hdr/config.py
new file mode 100644
index 0000000000..fb920482f5
--- /dev/null
+++ b/modules/hdr/config.py
@@ -0,0 +1,7 @@
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
new file mode 100644
index 0000000000..4c897e66af
--- /dev/null
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_hdr.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+#include "thirdparty/tinyexr/tinyexr.h"
+
+Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f) {
+
+ String header = f->get_token();
+
+ print_line("HEADER: " + header);
+ ERR_FAIL_COND_V(header != "#?RADIANCE", ERR_FILE_UNRECOGNIZED);
+
+ String format = f->get_token();
+ print_line("FORMAT: " + format);
+
+ ERR_FAIL_COND_V(format != "FORMAT=32-bit_rle_rgbe", ERR_FILE_UNRECOGNIZED);
+
+ String token = f->get_token();
+
+ ERR_FAIL_COND_V(token != "-Y", ERR_FILE_CORRUPT);
+
+ int height = f->get_token().to_int();
+
+ token = f->get_token();
+
+ ERR_FAIL_COND_V(token != "+X", ERR_FILE_CORRUPT);
+
+ int width = f->get_line().to_int();
+
+ print_line("HDR w: " + itos(width) + " h:" + itos(height));
+
+ PoolVector<uint8_t> imgdata;
+
+ imgdata.resize(height * width * sizeof(uint32_t));
+
+ {
+
+ PoolVector<uint8_t>::Write w = imgdata.write();
+
+ uint8_t *ptr = (uint8_t *)w.ptr();
+
+ if (width < 8 || width >= 32768) {
+ // Read flat data
+
+ f->get_buffer(ptr, width * height * 4);
+ } else {
+ // Read RLE-encoded data
+
+ for (int j = 0; j < height; ++j) {
+ int c1 = f->get_8();
+ int c2 = f->get_8();
+ int len = f->get_8();
+ if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+
+ ptr[(j * width) * 4 + 0] = uint8_t(c1);
+ ptr[(j * width) * 4 + 1] = uint8_t(c2);
+ ptr[(j * width) * 4 + 2] = uint8_t(len);
+ ptr[(j * width) * 4 + 3] = f->get_8();
+
+ f->get_buffer(&ptr[(j * width + 1) * 4], (width - 1) * 4);
+ continue;
+ }
+ len <<= 8;
+ len |= f->get_8();
+
+ print_line("line: " + itos(len));
+ if (len != width) {
+ ERR_EXPLAIN("invalid decoded scanline length, corrupt HDR");
+ ERR_FAIL_V(ERR_FILE_CORRUPT);
+ }
+
+ for (int k = 0; k < 4; ++k) {
+ int i = 0;
+ while (i < width) {
+ int count = f->get_8();
+ if (count > 128) {
+ // Run
+ int value = f->get_8();
+ count -= 128;
+ for (int z = 0; z < count; ++z)
+ ptr[(j * width + i++) * 4 + k] = uint8_t(value);
+ } else {
+ // Dump
+ for (int z = 0; z < count; ++z)
+ ptr[(j * width + i++) * 4 + k] = f->get_8();
+ }
+ }
+ }
+ }
+ }
+
+ //convert
+ for (int i = 0; i < width * height; i++) {
+
+ float exp = pow(2, ptr[3] - 128);
+
+ Color c(
+ ptr[0] * exp / 255.0,
+ ptr[1] * exp / 255.0,
+ ptr[2] * exp / 255.0);
+
+ *(uint32_t *)ptr = c.to_rgbe9995();
+ ptr += 4;
+ }
+ }
+
+ p_image->create(width, height, false, Image::FORMAT_RGBE9995, imgdata);
+
+ return OK;
+}
+
+void ImageLoaderHDR::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("hdr");
+}
+
+ImageLoaderHDR::ImageLoaderHDR() {
+}
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
new file mode 100644
index 0000000000..93bb0fdc03
--- /dev/null
+++ b/modules/hdr/image_loader_hdr.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_TINYEXR_H
+#define IMAGE_LOADER_TINYEXR_H
+
+#include "io/image_loader.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class ImageLoaderHDR : public ImageFormatLoader {
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderHDR();
+};
+
+#endif
diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp
new file mode 100644
index 0000000000..e4f7c14aa7
--- /dev/null
+++ b/modules/hdr/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_hdr.h"
+
+static ImageLoaderHDR *image_loader_hdr = NULL;
+
+void register_hdr_types() {
+
+ image_loader_hdr = memnew(ImageLoaderHDR);
+ ImageLoader::add_image_format_loader(image_loader_hdr);
+}
+
+void unregister_hdr_types() {
+
+ memdelete(image_loader_hdr);
+}
diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h
new file mode 100644
index 0000000000..3d901ea003
--- /dev/null
+++ b/modules/hdr/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_hdr_types();
+void unregister_hdr_types();
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index c782968ea0..80969d11b3 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -99,7 +99,7 @@ Color Line2D::get_default_color() const {
return _default_color;
}
-void Line2D::set_gradient(const Ref<ColorRamp> &gradient) {
+void Line2D::set_gradient(const Ref<Gradient> &gradient) {
// Cleanup previous connection if any
if (_gradient.is_valid()) {
@@ -116,7 +116,7 @@ void Line2D::set_gradient(const Ref<ColorRamp> &gradient) {
update();
}
-Ref<ColorRamp> Line2D::get_gradient() const {
+Ref<Gradient> Line2D::get_gradient() const {
return _gradient;
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index fee1cad942..e8ca5e6e7c 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -57,8 +57,8 @@ public:
void set_default_color(Color color);
Color get_default_color() const;
- void set_gradient(const Ref<ColorRamp> &gradient);
- Ref<ColorRamp> get_gradient() const;
+ void set_gradient(const Ref<Gradient> &gradient);
+ Ref<Gradient> get_gradient() const;
void set_texture(const Ref<Texture> &texture);
Ref<Texture> get_texture() const;
@@ -97,7 +97,7 @@ private:
LineCapMode _end_cap_mode;
float _width;
Color _default_color;
- Ref<ColorRamp> _gradient;
+ Ref<Gradient> _gradient;
Ref<Texture> _texture;
LineTextureMode _texture_mode;
float _sharp_limit;
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index eed9cac0aa..0e1a2aaf50 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -62,7 +62,7 @@ public:
LineCapMode end_cap_mode;
float width;
Color default_color;
- ColorRamp *gradient;
+ Gradient *gradient;
LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index b91d9b835c..951861256e 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -774,12 +774,12 @@ Color Particles2D::get_color() const {
return default_color;
}
-void Particles2D::set_color_ramp(const Ref<ColorRamp> &p_color_ramp) {
+void Particles2D::set_color_ramp(const Ref<Gradient> &p_color_ramp) {
color_ramp = p_color_ramp;
}
-Ref<ColorRamp> Particles2D::get_color_ramp() const {
+Ref<Gradient> Particles2D::get_color_ramp() const {
return color_ramp;
}
@@ -810,7 +810,7 @@ void Particles2D::set_color_phases(int p_phases) {
//Create color ramp if we have 2 or more phases.
//Otherwise first phase phase will be assigned to default color.
if (p_phases > 1 && color_ramp.is_null()) {
- color_ramp = Ref<ColorRamp>(memnew(ColorRamp()));
+ color_ramp = Ref<Gradient>(memnew(Gradient()));
}
if (color_ramp.is_valid()) {
color_ramp->get_points().resize(p_phases);
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 4b87a26195..5769fdd251 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -169,7 +169,7 @@ private:
//If no color ramp is set then default color is used. Created as simple alternative to color_ramp.
Color default_color;
- Ref<ColorRamp> color_ramp;
+ Ref<Gradient> color_ramp;
void _process_particles(float p_delta);
friend class ParticleAttractor2D;
@@ -241,8 +241,8 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_color_ramp(const Ref<ColorRamp> &p_texture);
- Ref<ColorRamp> get_color_ramp() const;
+ void set_color_ramp(const Ref<Gradient> &p_texture);
+ Ref<Gradient> get_color_ramp() const;
void set_emissor_offset(const Point2 &p_offset);
Point2 get_emissor_offset() const;
diff --git a/scene/gui/color_ramp_edit.cpp b/scene/gui/color_ramp_edit.cpp
index 9270b97e02..8c47f8559a 100644
--- a/scene/gui/color_ramp_edit.cpp
+++ b/scene/gui/color_ramp_edit.cpp
@@ -114,7 +114,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (grabbed != -1) {
int total_w = get_size().width - get_size().height - 3;
- ColorRamp::Point newPoint = points[grabbed];
+ Gradient::Point newPoint = points[grabbed];
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
points.push_back(newPoint);
@@ -152,11 +152,11 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
//insert
- ColorRamp::Point newPoint;
+ Gradient::Point newPoint;
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
- ColorRamp::Point prev;
- ColorRamp::Point next;
+ Gradient::Point prev;
+ Gradient::Point next;
int pos = -1;
for (int i = 0; i < points.size(); i++) {
@@ -293,7 +293,7 @@ void ColorRampEdit::_notification(int p_what) {
_draw_checker(0, 0, total_w, h);
//Draw color ramp
- ColorRamp::Point prev;
+ Gradient::Point prev;
prev.offset = 0;
if (points.size() == 0)
prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
@@ -302,7 +302,7 @@ void ColorRampEdit::_notification(int p_what) {
for (int i = -1; i < points.size(); i++) {
- ColorRamp::Point next;
+ Gradient::Point next;
//If there is no next point
if (i + 1 == points.size()) {
if (points.size() == 0)
@@ -410,7 +410,7 @@ void ColorRampEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color>
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
for (int i = 0; i < p_offsets.size(); i++) {
- ColorRamp::Point p;
+ Gradient::Point p;
p.offset = p_offsets[i];
p.color = p_colors[i];
points.push_back(p);
@@ -434,14 +434,14 @@ Vector<Color> ColorRampEdit::get_colors() const {
return ret;
}
-void ColorRampEdit::set_points(Vector<ColorRamp::Point> &p_points) {
+void ColorRampEdit::set_points(Vector<Gradient::Point> &p_points) {
if (points.size() != p_points.size())
grabbed = -1;
points.clear();
points = p_points;
}
-Vector<ColorRamp::Point> &ColorRampEdit::get_points() {
+Vector<Gradient::Point> &ColorRampEdit::get_points() {
return points;
}
diff --git a/scene/gui/color_ramp_edit.h b/scene/gui/color_ramp_edit.h
index ede8954040..0fe447c43a 100644
--- a/scene/gui/color_ramp_edit.h
+++ b/scene/gui/color_ramp_edit.h
@@ -48,7 +48,7 @@ class ColorRampEdit : public Control {
bool grabbing;
int grabbed;
- Vector<ColorRamp::Point> points;
+ Vector<Gradient::Point> points;
void _draw_checker(int x, int y, int w, int h);
void _color_changed(const Color &p_color);
@@ -64,8 +64,8 @@ public:
void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
- void set_points(Vector<ColorRamp::Point> &p_points);
- Vector<ColorRamp::Point> &get_points();
+ void set_points(Vector<Gradient::Point> &p_points);
+ Vector<Gradient::Point> &get_points();
virtual Size2 get_minimum_size() const;
ColorRampEdit();
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index b55a925f55..96a3519840 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -37,6 +37,7 @@
#include "print_string.h"
#include <stdio.h>
//#include "servers/spatial_sound_2d_server.h"
+
#include "io/marshalls.h"
#include "io/resource_loader.h"
#include "scene/resources/material.h"
@@ -609,6 +610,30 @@ bool SceneTree::idle(float p_time) {
_call_idle_callbacks();
+#ifdef TOOLS_ENABLED
+
+ if (is_editor_hint()) {
+ //simple hack to reload fallback environment if it changed from editor
+ String env_path = GlobalConfig::get_singleton()->get("rendering/viewport/default_environment");
+ env_path = env_path.strip_edges(); //user may have added a space or two
+ String cpath;
+ Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
+ if (fallback.is_valid()) {
+ cpath = fallback->get_path();
+ }
+ if (cpath != env_path) {
+
+ if (env_path != String()) {
+ fallback = ResourceLoader::load(env_path);
+ } else {
+ fallback.unref();
+ }
+ get_root()->get_world()->set_fallback_environment(fallback);
+ }
+ }
+
+#endif
+
return _quit;
}
@@ -2301,7 +2326,9 @@ SceneTree::SceneTree() {
root = memnew(Viewport);
root->set_name("root");
- root->set_world(Ref<World>(memnew(World)));
+ if (!root->get_world().is_valid())
+ root->set_world(Ref<World>(memnew(World)));
+
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
@@ -2317,6 +2344,37 @@ SceneTree::SceneTree() {
VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
+ { //load default fallback environment
+ //get possible extensions
+ List<String> exts;
+ ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
+ String ext_hint;
+ for (List<String>::Element *E = exts.front(); E; E = E->next()) {
+ if (ext_hint != String())
+ ext_hint += ",";
+ ext_hint += "*." + E->get();
+ }
+ //get path
+ String env_path = GLOBAL_DEF("rendering/viewport/default_environment", "");
+ //setup property
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/viewport/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
+ env_path = env_path.strip_edges();
+ if (env_path != String()) {
+ Ref<Environment> env = ResourceLoader::load(env_path);
+ if (env.is_valid()) {
+ root->get_world()->set_fallback_environment(env);
+ } else {
+ if (is_editor_hint()) {
+ //file was erased, clear the field.
+ GlobalConfig::get_singleton()->set("rendering/viewport/default_environment", "");
+ } else {
+ //file was erased, notify user.
+ ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Viewport -> Default Environment) could not be loaded."));
+ }
+ }
+ }
+ }
+
stretch_mode = STRETCH_MODE_DISABLED;
stretch_aspect = STRETCH_ASPECT_IGNORE;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 4c359f73ab..0a3f64eacd 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -563,6 +563,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<Texture>();
ClassDB::register_virtual_class<Sky>();
ClassDB::register_class<PanoramaSky>();
+ ClassDB::register_class<ProceduralSky>();
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
@@ -584,7 +585,7 @@ void register_scene_types() {
ClassDB::register_class<PolygonPathFinder>();
ClassDB::register_class<BitMap>();
- ClassDB::register_class<ColorRamp>();
+ ClassDB::register_class<Gradient>();
OS::get_singleton()->yield(); //may take time to init
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index 3c58a76998..3cf8845189 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -36,7 +36,7 @@
#define COLOR_RAMP_SET_OFFSETS "set_offsets"
#define COLOR_RAMP_SET_COLORS "set_colors"
-ColorRamp::ColorRamp() {
+Gradient::Gradient() {
//Set initial color ramp transition from black to white
points.resize(2);
points[0].color = Color(0, 0, 0, 1);
@@ -46,35 +46,35 @@ ColorRamp::ColorRamp() {
is_sorted = true;
}
-ColorRamp::~ColorRamp() {
+Gradient::~Gradient() {
}
-void ColorRamp::_bind_methods() {
+void Gradient::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &ColorRamp::add_point);
- ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &ColorRamp::remove_point);
+ ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point);
+ ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &Gradient::remove_point);
- ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &ColorRamp::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset", "point"), &ColorRamp::get_offset);
+ ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset);
- ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &ColorRamp::set_color);
- ClassDB::bind_method(D_METHOD("get_color", "point"), &ColorRamp::get_color);
+ ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
+ ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &ColorRamp::get_color_at_offset);
+ ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Gradient::get_color_at_offset);
- ClassDB::bind_method(D_METHOD("get_point_count"), &ColorRamp::get_points_count);
+ ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &ColorRamp::set_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &ColorRamp::get_offsets);
+ ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &Gradient::set_offsets);
+ ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &Gradient::get_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &ColorRamp::set_colors);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &ColorRamp::get_colors);
+ ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &Gradient::set_colors);
+ ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &Gradient::get_colors);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
}
-Vector<float> ColorRamp::get_offsets() const {
+Vector<float> Gradient::get_offsets() const {
Vector<float> offsets;
offsets.resize(points.size());
for (int i = 0; i < points.size(); i++) {
@@ -83,7 +83,7 @@ Vector<float> ColorRamp::get_offsets() const {
return offsets;
}
-Vector<Color> ColorRamp::get_colors() const {
+Vector<Color> Gradient::get_colors() const {
Vector<Color> colors;
colors.resize(points.size());
for (int i = 0; i < points.size(); i++) {
@@ -92,7 +92,7 @@ Vector<Color> ColorRamp::get_colors() const {
return colors;
}
-void ColorRamp::set_offsets(const Vector<float> &p_offsets) {
+void Gradient::set_offsets(const Vector<float> &p_offsets) {
points.resize(p_offsets.size());
for (int i = 0; i < points.size(); i++) {
points[i].offset = p_offsets[i];
@@ -101,7 +101,7 @@ void ColorRamp::set_offsets(const Vector<float> &p_offsets) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void ColorRamp::set_colors(const Vector<Color> &p_colors) {
+void Gradient::set_colors(const Vector<Color> &p_colors) {
if (points.size() < p_colors.size())
is_sorted = false;
points.resize(p_colors.size());
@@ -111,11 +111,11 @@ void ColorRamp::set_colors(const Vector<Color> &p_colors) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Vector<ColorRamp::Point> &ColorRamp::get_points() {
+Vector<Gradient::Point> &Gradient::get_points() {
return points;
}
-void ColorRamp::add_point(float p_offset, const Color &p_color) {
+void Gradient::add_point(float p_offset, const Color &p_color) {
Point p;
p.offset = p_offset;
@@ -126,7 +126,7 @@ void ColorRamp::add_point(float p_offset, const Color &p_color) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void ColorRamp::remove_point(int p_index) {
+void Gradient::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
ERR_FAIL_COND(points.size() <= 2);
@@ -134,13 +134,13 @@ void ColorRamp::remove_point(int p_index) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void ColorRamp::set_points(Vector<ColorRamp::Point> &p_points) {
+void Gradient::set_points(Vector<Gradient::Point> &p_points) {
points = p_points;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void ColorRamp::set_offset(int pos, const float offset) {
+void Gradient::set_offset(int pos, const float offset) {
if (points.size() <= pos)
points.resize(pos + 1);
points[pos].offset = offset;
@@ -148,13 +148,13 @@ void ColorRamp::set_offset(int pos, const float offset) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float ColorRamp::get_offset(int pos) const {
+float Gradient::get_offset(int pos) const {
if (points.size() > pos)
return points[pos].offset;
return 0; //TODO: Maybe throw some error instead?
}
-void ColorRamp::set_color(int pos, const Color &color) {
+void Gradient::set_color(int pos, const Color &color) {
if (points.size() <= pos) {
points.resize(pos + 1);
is_sorted = false;
@@ -163,12 +163,12 @@ void ColorRamp::set_color(int pos, const Color &color) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Color ColorRamp::get_color(int pos) const {
+Color Gradient::get_color(int pos) const {
if (points.size() > pos)
return points[pos].color;
return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
}
-int ColorRamp::get_points_count() const {
+int Gradient::get_points_count() const {
return points.size();
}
diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h
index e231e9fc52..d7ec20b324 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/color_ramp.h
@@ -32,9 +32,9 @@
#include "resource.h"
-class ColorRamp : public Resource {
- GDCLASS(ColorRamp, Resource);
- OBJ_SAVE_TYPE(ColorRamp);
+class Gradient : public Resource {
+ GDCLASS(Gradient, Resource);
+ OBJ_SAVE_TYPE(Gradient);
public:
struct Point {
@@ -54,8 +54,8 @@ protected:
static void _bind_methods();
public:
- ColorRamp();
- virtual ~ColorRamp();
+ Gradient();
+ virtual ~Gradient();
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index 59ade4a729..61aaaf8fb4 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -112,3 +112,394 @@ PanoramaSky::~PanoramaSky() {
VS::get_singleton()->free(sky);
}
+//////////////////////////////////
+
+void ProceduralSky::_radiance_changed() {
+
+ if (update_queued)
+ return; //do nothing yet
+
+ static const int size[RADIANCE_SIZE_MAX] = {
+ 256, 512, 1024, 2048
+ };
+ VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]);
+}
+
+void ProceduralSky::_update_sky() {
+
+ update_queued = false;
+
+ PoolVector<uint8_t> imgdata;
+
+ static const int size[TEXTURE_SIZE_MAX] = {
+ 1024, 2048, 4096
+ };
+
+ int w = size[texture_size];
+ int h = w / 2;
+
+ imgdata.resize(w * h * 4); //RGBE
+
+ {
+ PoolVector<uint8_t>::Write dataw = imgdata.write();
+
+ uint32_t *ptr = (uint32_t *)dataw.ptr();
+
+ Color sky_top_linear = sky_top_color.to_linear();
+ Color sky_horizon_linear = sky_horizon_color.to_linear();
+
+ Color ground_bottom_linear = ground_bottom_color.to_linear();
+ Color ground_horizon_linear = ground_horizon_color.to_linear();
+
+ //Color sun_linear = sun_color.to_linear();
+
+ Vector3 sun(0, 0, -1);
+
+ sun = Basis(Vector3(1, 0, 0), Math::deg2rad(sun_latitude)).xform(sun);
+ sun = Basis(Vector3(0, 1, 0), Math::deg2rad(sun_longitude)).xform(sun);
+
+ sun.normalize();
+
+ for (int i = 0; i < w; i++) {
+
+ float u = float(i) / (w - 1);
+ float phi = u * 2.0 * Math_PI;
+
+ for (int j = 0; j < h; j++) {
+
+ float v = float(j) / (h - 1);
+ float theta = v * Math_PI;
+
+ Vector3 normal(
+ Math::sin(phi) * Math::sin(theta) * -1.0,
+ Math::cos(theta),
+ Math::cos(phi) * Math::sin(theta) * -1.0);
+
+ normal.normalize();
+
+ float v_angle = Math::acos(normal.y);
+
+ Color color;
+
+ if (normal.y < 0) {
+ //ground
+
+ float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5);
+ color = ground_horizon_linear.linear_interpolate(ground_bottom_linear, Math::ease(c, ground_curve));
+ } else {
+ float c = v_angle / (Math_PI * 0.5);
+ color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve));
+
+ float sun_angle = Math::rad2deg(Math::acos(sun.dot(normal)));
+
+ if (sun_angle < sun_angle_min) {
+ color = color.blend(sun_color);
+ } else if (sun_angle < sun_angle_max) {
+
+ float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);
+ c2 = Math::ease(c2, sun_curve);
+
+ color = color.blend(sun_color).linear_interpolate(color, c2);
+ }
+ }
+
+ ptr[j * w + i] = color.to_rgbe9995();
+ }
+ }
+ }
+
+ Ref<Image> image;
+ image.instance();
+ image->create(w, h, false, Image::FORMAT_RGBE9995, imgdata);
+
+ VS::get_singleton()->texture_allocate(texture, w, h, Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_set_data(texture, image);
+ _radiance_changed();
+}
+
+void ProceduralSky::set_sky_top_color(const Color &p_sky_top) {
+
+ sky_top_color = p_sky_top;
+ _queue_update();
+}
+
+Color ProceduralSky::get_sky_top_color() const {
+
+ return sky_top_color;
+}
+
+void ProceduralSky::set_sky_horizon_color(const Color &p_sky_horizon) {
+
+ sky_horizon_color = p_sky_horizon;
+ _queue_update();
+}
+Color ProceduralSky::get_sky_horizon_color() const {
+
+ return sky_horizon_color;
+}
+
+void ProceduralSky::set_sky_curve(float p_curve) {
+
+ sky_curve = p_curve;
+ _queue_update();
+}
+float ProceduralSky::get_sky_curve() const {
+
+ return sky_curve;
+}
+
+void ProceduralSky::set_sky_energy(float p_energy) {
+
+ sky_energy = p_energy;
+ _queue_update();
+}
+float ProceduralSky::get_sky_energy() const {
+
+ return sky_energy;
+}
+
+void ProceduralSky::set_ground_bottom_color(const Color &p_ground_bottom) {
+
+ ground_bottom_color = p_ground_bottom;
+ _queue_update();
+}
+Color ProceduralSky::get_ground_bottom_color() const {
+
+ return ground_bottom_color;
+}
+
+void ProceduralSky::set_ground_horizon_color(const Color &p_ground_horizon) {
+
+ ground_horizon_color = p_ground_horizon;
+ _queue_update();
+}
+Color ProceduralSky::get_ground_horizon_color() const {
+
+ return ground_horizon_color;
+}
+
+void ProceduralSky::set_ground_curve(float p_curve) {
+
+ ground_curve = p_curve;
+ _queue_update();
+}
+float ProceduralSky::get_ground_curve() const {
+
+ return ground_curve;
+}
+
+void ProceduralSky::set_ground_energy(float p_energy) {
+
+ ground_energy = p_energy;
+ _queue_update();
+}
+float ProceduralSky::get_ground_energy() const {
+
+ return ground_energy;
+}
+
+void ProceduralSky::set_sun_color(const Color &p_sun) {
+
+ sun_color = p_sun;
+ _queue_update();
+}
+Color ProceduralSky::get_sun_color() const {
+
+ return sun_color;
+}
+
+void ProceduralSky::set_sun_latitude(float p_angle) {
+
+ sun_latitude = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_latitude() const {
+
+ return sun_latitude;
+}
+
+void ProceduralSky::set_sun_longitude(float p_angle) {
+
+ sun_longitude = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_longitude() const {
+
+ return sun_longitude;
+}
+
+void ProceduralSky::set_sun_angle_min(float p_angle) {
+
+ sun_angle_min = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_angle_min() const {
+
+ return sun_angle_min;
+}
+
+void ProceduralSky::set_sun_angle_max(float p_angle) {
+
+ sun_angle_max = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_angle_max() const {
+
+ return sun_angle_max;
+}
+
+void ProceduralSky::set_sun_curve(float p_curve) {
+
+ sun_curve = p_curve;
+ _queue_update();
+}
+float ProceduralSky::get_sun_curve() const {
+
+ return sun_curve;
+}
+
+void ProceduralSky::set_sun_energy(float p_energy) {
+
+ sun_energy = p_energy;
+ _queue_update();
+}
+float ProceduralSky::get_sun_energy() const {
+
+ return sun_energy;
+}
+
+void ProceduralSky::set_texture_size(TextureSize p_size) {
+ ERR_FAIL_INDEX(p_size, TEXTURE_SIZE_MAX);
+
+ texture_size = p_size;
+ _queue_update();
+}
+ProceduralSky::TextureSize ProceduralSky::get_texture_size() const {
+ return texture_size;
+}
+
+RID ProceduralSky::get_rid() const {
+ return sky;
+}
+
+void ProceduralSky::_queue_update() {
+
+ if (update_queued)
+ return;
+
+ update_queued = true;
+ call_deferred("_update_sky");
+}
+
+void ProceduralSky::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_update_sky"), &ProceduralSky::_update_sky);
+
+ ClassDB::bind_method(D_METHOD("set_sky_top_color", "color"), &ProceduralSky::set_sky_top_color);
+ ClassDB::bind_method(D_METHOD("get_sky_top_color"), &ProceduralSky::get_sky_top_color);
+
+ ClassDB::bind_method(D_METHOD("set_sky_horizon_color", "color"), &ProceduralSky::set_sky_horizon_color);
+ ClassDB::bind_method(D_METHOD("get_sky_horizon_color"), &ProceduralSky::get_sky_horizon_color);
+
+ ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSky::set_sky_curve);
+ ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSky::get_sky_curve);
+
+ ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSky::set_sky_energy);
+ ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSky::get_sky_energy);
+
+ ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSky::set_ground_bottom_color);
+ ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSky::get_ground_bottom_color);
+
+ ClassDB::bind_method(D_METHOD("set_ground_horizon_color", "color"), &ProceduralSky::set_ground_horizon_color);
+ ClassDB::bind_method(D_METHOD("get_ground_horizon_color"), &ProceduralSky::get_ground_horizon_color);
+
+ ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSky::set_ground_curve);
+ ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSky::get_ground_curve);
+
+ ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSky::set_ground_energy);
+ ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSky::get_ground_energy);
+
+ ClassDB::bind_method(D_METHOD("set_sun_color", "color"), &ProceduralSky::set_sun_color);
+ ClassDB::bind_method(D_METHOD("get_sun_color"), &ProceduralSky::get_sun_color);
+
+ ClassDB::bind_method(D_METHOD("set_sun_latitude", "degrees"), &ProceduralSky::set_sun_latitude);
+ ClassDB::bind_method(D_METHOD("get_sun_latitude"), &ProceduralSky::get_sun_latitude);
+
+ ClassDB::bind_method(D_METHOD("set_sun_longitude", "degrees"), &ProceduralSky::set_sun_longitude);
+ ClassDB::bind_method(D_METHOD("get_sun_longitude"), &ProceduralSky::get_sun_longitude);
+
+ ClassDB::bind_method(D_METHOD("set_sun_angle_min", "degrees"), &ProceduralSky::set_sun_angle_min);
+ ClassDB::bind_method(D_METHOD("get_sun_angle_min"), &ProceduralSky::get_sun_angle_min);
+
+ ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSky::set_sun_angle_max);
+ ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSky::get_sun_angle_max);
+
+ ClassDB::bind_method(D_METHOD("set_sun_curve", "curve"), &ProceduralSky::set_sun_curve);
+ ClassDB::bind_method(D_METHOD("get_sun_curve"), &ProceduralSky::get_sun_curve);
+
+ ClassDB::bind_method(D_METHOD("set_sun_energy", "energy"), &ProceduralSky::set_sun_energy);
+ ClassDB::bind_method(D_METHOD("get_sun_energy"), &ProceduralSky::get_sun_energy);
+
+ ClassDB::bind_method(D_METHOD("set_texture_size", "size"), &ProceduralSky::set_texture_size);
+ ClassDB::bind_method(D_METHOD("get_texture_size"), &ProceduralSky::get_texture_size);
+
+ ADD_GROUP("Sky", "sky_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color"), "set_sky_top_color", "get_sky_top_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color"), "set_sky_horizon_color", "get_sky_horizon_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
+
+ ADD_GROUP("Ground", "ground_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color"), "set_ground_bottom_color", "get_ground_bottom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color"), "set_ground_horizon_color", "get_ground_horizon_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
+
+ ADD_GROUP("Sun", "sun_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sun_color"), "set_sun_color", "get_sun_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_latitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_latitude", "get_sun_latitude");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_longitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_longitude", "get_sun_longitude");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_min", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_min", "get_sun_angle_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
+
+ ADD_GROUP("Texture", "texture_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "1024,2048,4096"), "set_texture_size", "get_texture_size");
+}
+
+ProceduralSky::ProceduralSky() {
+
+ sky = VS::get_singleton()->sky_create();
+ texture = VS::get_singleton()->texture_create();
+
+ update_queued = false;
+
+ sky_top_color = Color::hex(0x4d67e8ff);
+ sky_horizon_color = Color::hex(0x8ed2e8ff);
+ sky_curve = 0.25;
+ sky_energy = 1;
+
+ ground_bottom_color = Color::hex(0x322719ff);
+ ground_horizon_color = Color::hex(0x543610ff);
+ ground_curve = 0.25;
+ ground_energy = 1;
+
+ sun_color = Color(1, 1, 1);
+ sun_latitude = 35;
+ sun_longitude = 0;
+ sun_angle_min = 1;
+ sun_angle_max = 100;
+ sun_curve = 0.05;
+ sun_energy = 16;
+
+ texture_size = TEXTURE_SIZE_1024;
+
+ _queue_update();
+}
+
+ProceduralSky::~ProceduralSky() {
+
+ VS::get_singleton()->free(sky);
+ VS::get_singleton()->free(texture);
+}
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
index afbfb3019e..7b707af3a6 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky_box.h
@@ -62,17 +62,6 @@ VARIANT_ENUM_CAST(Sky::RadianceSize)
class PanoramaSky : public Sky {
GDCLASS(PanoramaSky, Sky);
-public:
- enum ImagePath {
- IMAGE_PATH_NEGATIVE_X,
- IMAGE_PATH_POSITIVE_X,
- IMAGE_PATH_NEGATIVE_Y,
- IMAGE_PATH_POSITIVE_Y,
- IMAGE_PATH_NEGATIVE_Z,
- IMAGE_PATH_POSITIVE_Z,
- IMAGE_PATH_MAX
- };
-
private:
RID sky;
Ref<Texture> panorama;
@@ -91,6 +80,105 @@ public:
~PanoramaSky();
};
-VARIANT_ENUM_CAST(PanoramaSky::ImagePath)
+class ProceduralSky : public Sky {
+ GDCLASS(ProceduralSky, Sky);
+
+public:
+ enum TextureSize {
+ TEXTURE_SIZE_1024,
+ TEXTURE_SIZE_2048,
+ TEXTURE_SIZE_4096,
+ TEXTURE_SIZE_MAX
+ };
+
+private:
+ Color sky_top_color;
+ Color sky_horizon_color;
+ float sky_curve;
+ float sky_energy;
+
+ Color ground_bottom_color;
+ Color ground_horizon_color;
+ float ground_curve;
+ float ground_energy;
+
+ Color sun_color;
+ float sun_latitude;
+ float sun_longitude;
+ float sun_angle_min;
+ float sun_angle_max;
+ float sun_curve;
+ float sun_energy;
+
+ TextureSize texture_size;
+
+ RID sky;
+ RID texture;
+
+ bool update_queued;
+
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed();
+
+ void _update_sky();
+ void _queue_update();
+
+public:
+ void set_sky_top_color(const Color &p_sky_top);
+ Color get_sky_top_color() const;
+
+ void set_sky_horizon_color(const Color &p_sky_horizon);
+ Color get_sky_horizon_color() const;
+
+ void set_sky_curve(float p_curve);
+ float get_sky_curve() const;
+
+ void set_sky_energy(float p_energy);
+ float get_sky_energy() const;
+
+ void set_ground_bottom_color(const Color &p_ground_bottom);
+ Color get_ground_bottom_color() const;
+
+ void set_ground_horizon_color(const Color &p_ground_horizon);
+ Color get_ground_horizon_color() const;
+
+ void set_ground_curve(float p_curve);
+ float get_ground_curve() const;
+
+ void set_ground_energy(float p_energy);
+ float get_ground_energy() const;
+
+ void set_sun_color(const Color &p_sun);
+ Color get_sun_color() const;
+
+ void set_sun_latitude(float p_angle);
+ float get_sun_latitude() const;
+
+ void set_sun_longitude(float p_angle);
+ float get_sun_longitude() const;
+
+ void set_sun_angle_min(float p_angle);
+ float get_sun_angle_min() const;
+
+ void set_sun_angle_max(float p_angle);
+ float get_sun_angle_max() const;
+
+ void set_sun_curve(float p_curve);
+ float get_sun_curve() const;
+
+ void set_sun_energy(float p_energy);
+ float get_sun_energy() const;
+
+ void set_texture_size(TextureSize p_size);
+ TextureSize get_texture_size() const;
+
+ virtual RID get_rid() const;
+
+ ProceduralSky();
+ ~ProceduralSky();
+};
+
+VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
#endif // Sky_H
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index eab7cf6098..24551e9135 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -280,6 +280,20 @@ Ref<Environment> World::get_environment() const {
return environment;
}
+void World::set_fallback_environment(const Ref<Environment> &p_environment) {
+
+ fallback_environment = p_environment;
+ if (fallback_environment.is_valid())
+ VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
+ else
+ VS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
+}
+
+Ref<Environment> World::get_fallback_environment() const {
+
+ return fallback_environment;
+}
+
PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
@@ -291,8 +305,11 @@ void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env:Environment"), &World::set_environment);
ClassDB::bind_method(D_METHOD("get_environment:Environment"), &World::get_environment);
+ ClassDB::bind_method(D_METHOD("set_fallback_environment", "env:Environment"), &World::set_fallback_environment);
+ ClassDB::bind_method(D_METHOD("get_fallback_environment:Environment"), &World::get_fallback_environment);
ClassDB::bind_method(D_METHOD("get_direct_space_state:PhysicsDirectSpaceState"), &World::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
}
World::World() {
diff --git a/scene/resources/world.h b/scene/resources/world.h
index f2c85f31f6..96857a577a 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -48,6 +48,7 @@ private:
RID scenario;
SpatialIndexer *indexer;
Ref<Environment> environment;
+ Ref<Environment> fallback_environment;
protected:
static void _bind_methods();
@@ -68,9 +69,13 @@ protected:
public:
RID get_space() const;
RID get_scenario() const;
+
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
+ void set_fallback_environment(const Ref<Environment> &p_environment);
+ Ref<Environment> get_fallback_environment() const;
+
PhysicsDirectSpaceState *get_direct_space_state();
World();