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authorYuri Roubinsky <chaosus89@gmail.com>2020-01-19 19:00:39 +0300
committerGitHub <noreply@github.com>2020-01-19 19:00:39 +0300
commitbaa7d49c3a7054330fb5fa80905ce90885b00d32 (patch)
tree1ecdc3d7ee314a5c7aa4b98f272da4ff6d4a900c
parentd11d7dfe3e15e34ba400e6b73d618abc4b8f5886 (diff)
parent3dea1c725e513a57ac156224a7f441f0530d022b (diff)
Merge pull request #35317 from Chaosus/fix_shader
Clears completion_class in shaders (may cause troubles if not).
-rw-r--r--servers/visual/shader_language.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 3e0a28ac1d..121519be0f 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -856,6 +856,7 @@ void ShaderLanguage::clear() {
completion_type = COMPLETION_NONE;
completion_block = NULL;
completion_function = StringName();
+ completion_class = SubClassTag::TAG_GLOBAL;
error_line = 0;
tk_line = 1;