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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-17 12:46:29 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-17 12:46:29 +0200 |
commit | ba9ffbe5d766b0eeb2cb26729f53017b547eecc3 (patch) | |
tree | 3b6b575acb0682a29c649d389e5f084e6f675fca | |
parent | 82eb4cfc00a7e992c5c9c218e48e1df628ef99a1 (diff) | |
parent | 6f6a09cce203dccb493d4d7a8d42ab860444dcc2 (diff) |
Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limit
Decrease the editor FPS limit when unfocused from 20 to 10
-rw-r--r-- | editor/editor_settings.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index df269606ad..3f66326b41 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -400,8 +400,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS - hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS + // Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage + // (but don't need to preview particles or shaders while the editor is unfocused). + // With very low FPS limits, the editor can take a small while to become usable after being focused again, + // so this should be used at the user's discretion. + hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/separate_distraction_mode", false); _initial_set("interface/editor/automatically_open_screenshots", true); _initial_set("interface/editor/single_window_mode", false); |