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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-27 16:21:48 +0200
committerGitHub <noreply@github.com>2019-09-27 16:21:48 +0200
commitba8b2a1af755a3e59e0275536e5e8f3728ba4235 (patch)
treedce40bbaa5f41712e850aa0e2f165488ab1856b0
parent5cb926a0011cad1d0365cf7169242d79420e935a (diff)
parent2a642e1e6df8d7a06d0495b96baa81751338f0f6 (diff)
Merge pull request #32356 from m-r-hunt/master
Improve documentation of ProjectSettings class
-rw-r--r--doc/classes/ProjectSettings.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index abf7c4d4e0..7d009252c0 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
+ When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
</description>
<tutorials>
</tutorials>
@@ -55,6 +56,11 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the value of a setting.
+ [b]Example:[/b]
+ [codeblock]
+ print(ProjectSettings.get_setting("application/config/name"))
+ [/codeblock]
</description>
</method>
<method name="globalize_path" qualifiers="const">