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author | Rémi Verschelde <remi@verschelde.fr> | 2021-04-16 08:45:10 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-16 08:45:10 +0200 |
commit | ba66569512f8b71a256c9a7a2351d810fa49677f (patch) | |
tree | a7d727aff67524ae57c46aec3398b89740c43fb1 | |
parent | 88015f4e72ccdede184da0ce962651dbb85a0818 (diff) | |
parent | d8b4a6167896d331f3e32c197f7e9b59cfd86e0b (diff) |
Merge pull request #47923 from smix8/issue_47850_4.x
Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index db5fc7593e..ebbb8985c9 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -387,6 +387,7 @@ void Skeleton3D::_notification(int p_what) { void Skeleton3D::clear_bones_global_pose_override() { for (int i = 0; i < bones.size(); i += 1) { bones.write[i].global_pose_override_amount = 0; + bones.write[i].global_pose_override_reset = true; } _make_dirty(); } |