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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-06 09:07:02 +0200
committerGitHub <noreply@github.com>2021-08-06 09:07:02 +0200
commitba0982c51c23f992a1a9574ef4ebc8f3a50f3075 (patch)
treeb02d7f97495c5799f3ac8a120c0e3c7672c465fa
parent495319217244e576b150dcf1be2d75719c15cf2d (diff)
parentd2655cb13126b2899f60ee706dc0cdadf4e6046f (diff)
Merge pull request #51008 from raulsntos/csharp-renames
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs4
3 files changed, 5 insertions, 5 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 8271b43b48..968f853c2d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -207,7 +207,7 @@ namespace Godot
}
}
- public Quaternion RotationQuaternion()
+ public Quaternion GetRotationQuaternion()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index a6f7a80d64..71d0593916 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -128,9 +128,9 @@ namespace Godot
return godot_icall_GD_randi_range(from, to);
}
- public static uint RandSeed(ulong seed, out ulong newSeed)
+ public static uint RandFromSeed(ref ulong seed)
{
- return godot_icall_GD_rand_seed(seed, out newSeed);
+ return godot_icall_GD_rand_seed(seed, out seed);
}
public static IEnumerable<int> Range(int end)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 1b717fb4ae..afc6a65a45 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -124,11 +124,11 @@ namespace Godot
/* not sure if very "efficient" but good enough? */
Vector3 sourceScale = basis.Scale;
- Quaternion sourceRotation = basis.RotationQuaternion();
+ Quaternion sourceRotation = basis.GetRotationQuaternion();
Vector3 sourceLocation = origin;
Vector3 destinationScale = transform.basis.Scale;
- Quaternion destinationRotation = transform.basis.RotationQuaternion();
+ Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
Vector3 destinationLocation = transform.origin;
var interpolated = new Transform3D();