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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-08 12:59:31 +0200
committerGitHub <noreply@github.com>2020-05-08 12:59:31 +0200
commitb9f2e57d6240346f1833fd0390de195c956299e7 (patch)
tree0e7950a460f58b40813a222dbe5c7c1d334fea6b
parent44db69a7da1ee9ccc63f0094f39fbb038006aa9f (diff)
parent60d67f13dab501259c7623bfe484c6b8b120b6a3 (diff)
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
rotation gizmo visible = false; when camera preview
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ead3813734..457a0aaa36 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3193,6 +3193,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
+ rotation_control->set_visible(!p_activate);
+
if (!p_activate) {
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));