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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-15 11:13:45 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-15 11:13:45 +0200 |
commit | b9c369de6d838d649401d5ac61cde56e2fc6ac6d (patch) | |
tree | 994b1c42905b5254b918d2ba8b313ead30c03f9e | |
parent | 58fd123f4547cd091d4aca33f7d7fb48a42ea309 (diff) | |
parent | e7f564063274bd6948152599ff8c4b8c335e85ed (diff) |
Merge pull request #30591 from Chaosus/shader_missing_texture_overload
Added missed "textureProjLod" shader built-in overload for 3D textures
-rw-r--r-- | servers/visual/shader_language.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index e0be58d0c1..849db7b830 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2016,6 +2016,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, |