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author | Rémi Verschelde <remi@verschelde.fr> | 2022-02-17 09:16:36 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-17 09:16:36 +0100 |
commit | b890e5b8ad15265756b99d3cc38506be4fbc8152 (patch) | |
tree | 26909590ea93bc3798a9fcc7dfae084ccb6efdb2 | |
parent | d4766b2f6cab1f2e38ecfa7de3d0e68eb9139b8c (diff) | |
parent | 771170e7b06daea4f4dbf41d52dac4d74b11a9ec (diff) |
Merge pull request #58189 from fazil47/gltf-export-default-material-fix
Default material is assigned to meshes without material for glTF export
-rw-r--r-- | modules/gltf/gltf_document.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f555c8912d..d79b4f6c1b 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5060,6 +5060,9 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst String mat_name; if (mat.is_valid()) { mat_name = mat->get_name(); + } else { + // Assign default material when no material is assigned. + mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); } current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i), array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat, |