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authorclayjohn <claynjohn@gmail.com>2020-02-13 16:31:21 -0800
committerclayjohn <claynjohn@gmail.com>2020-02-13 16:31:21 -0800
commitb878e5bbe8521c9795b50c30179e6d455920254b (patch)
tree13bed636e47cbe474e41924cf961b568f6909c7f
parent3679d49f4b709fd56e872633ead73008bc3e1c43 (diff)
Fix error flood with sky background
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index f029cddc79..63a406a392 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -1821,7 +1821,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
case VS::ENV_BG_SKY: {
RID sky = environment_get_sky(p_environment);
if (sky.is_valid()) {
- radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, radiance_uniform_set, RADIANCE_UNIFORM_SET);
+ radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET);
draw_sky = true;
}
} break;