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author | clayjohn <claynjohn@gmail.com> | 2020-02-13 16:31:21 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2020-02-13 16:31:21 -0800 |
commit | b878e5bbe8521c9795b50c30179e6d455920254b (patch) | |
tree | 13bed636e47cbe474e41924cf961b568f6909c7f | |
parent | 3679d49f4b709fd56e872633ead73008bc3e1c43 (diff) |
Fix error flood with sky background
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index f029cddc79..63a406a392 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -1821,7 +1821,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor case VS::ENV_BG_SKY: { RID sky = environment_get_sky(p_environment); if (sky.is_valid()) { - radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, radiance_uniform_set, RADIANCE_UNIFORM_SET); + radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); draw_sky = true; } } break; |