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authorGeorge Marques <george@gmarqu.es>2020-08-03 08:39:04 -0300
committerGeorge Marques <george@gmarqu.es>2020-08-03 08:40:08 -0300
commitb8671b61fcacc1bc6f3430e6b18fbcc9c9d60358 (patch)
treeee0523a4ef91adee7308969047498d16a834a6d3
parentec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff)
Fix _input being mistakenly called twice on script
Instead it calls both the script and the native method.
-rw-r--r--scene/main/scene_tree.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 2449b3bd35..adefb53862 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -880,7 +880,10 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
if (n->get_script_instance()) {
n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
}
- n->call(p_method, (const Variant **)v, 1, err);
+ MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
+ if (method) {
+ method->call(n, (const Variant **)v, 1, err);
+ }
}
call_lock--;