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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-05-11 12:40:16 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-05-11 12:40:16 +0100 |
commit | b835cfb551420d2fb7a3ee8e2df6082c12483b5e (patch) | |
tree | ccdc8dbc0224053bdea732c8ff854d180113060b | |
parent | 6ab92464bc6356f3342c3efd1fc1bb1a5e4467d5 (diff) |
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
-rw-r--r-- | modules/csg/csg_shape.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 701c45a5d7..a5b664eeab 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -346,21 +346,31 @@ void CSGShape3D::_update_shape() { } } - //fill arrays - Vector<Vector3> physics_faces; - bool fill_physics_faces = false; + // Update collision faces. if (root_collision_shape.is_valid()) { + + Vector<Vector3> physics_faces; physics_faces.resize(n->faces.size() * 3); - fill_physics_faces = true; - } + Vector3 *physicsw = physics_faces.ptrw(); - { - Vector3 *physicsw; + for (int i = 0; i < n->faces.size(); i++) { + + int order[3] = { 0, 1, 2 }; + + if (n->faces[i].invert) { + SWAP(order[1], order[2]); + } - if (fill_physics_faces) { - physicsw = physics_faces.ptrw(); + physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]]; + physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]]; + physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]]; } + root_collision_shape->set_faces(physics_faces); + } + + //fill arrays + { for (int i = 0; i < n->faces.size(); i++) { int order[3] = { 0, 1, 2 }; @@ -369,12 +379,6 @@ void CSGShape3D::_update_shape() { SWAP(order[1], order[2]); } - if (fill_physics_faces) { - physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]]; - physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]]; - physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]]; - } - int mat = n->faces[i].material; ERR_CONTINUE(mat < -1 || mat >= face_count.size()); int idx = mat == -1 ? face_count.size() - 1 : mat; @@ -458,10 +462,6 @@ void CSGShape3D::_update_shape() { root_mesh->surface_set_material(idx, surfaces[i].material); } - if (root_collision_shape.is_valid()) { - root_collision_shape->set_faces(physics_faces); - } - set_base(root_mesh->get_rid()); } AABB CSGShape3D::get_aabb() const { |