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authorvonzimr <vonzimr@gmail.com>2017-10-11 19:35:15 -0700
committervonzimr <vonzimr@gmail.com>2017-10-12 10:59:57 -0700
commitb7b13d010b3c6f357e3bddecbc60b0f2145d67b8 (patch)
treea0f9b59a550bf64eb9d7913ecd96f48e899f7030
parentb1f2c31a3639d30467316a467e3830d508e8c3ee (diff)
Add an option to clear recent scenes in the 'Open Recent' submenu
-rw-r--r--editor/editor_node.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 1ca88133b8..aca2f59134 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3156,12 +3156,19 @@ void EditorNode::_add_to_recent_scenes(const String &p_scene) {
void EditorNode::_open_recent_scene(int p_idx) {
String base = "_" + ProjectSettings::get_singleton()->get_resource_path().replace("\\", "::").replace("/", "::");
- Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
- ERR_FAIL_INDEX(p_idx, rc.size());
+ if (p_idx == recent_scenes->get_item_count() - 1) {
+
+ EditorSettings::get_singleton()->erase(base + "/_recent_scenes");
+ call_deferred("_update_recent_scenes");
+ } else {
+
+ Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
+ ERR_FAIL_INDEX(p_idx, rc.size());
- String path = "res://" + rc[p_idx];
- load_scene(path);
+ String path = "res://" + rc[p_idx];
+ load_scene(path);
+ }
}
void EditorNode::_update_recent_scenes() {
@@ -3169,10 +3176,15 @@ void EditorNode::_update_recent_scenes() {
String base = "_" + ProjectSettings::get_singleton()->get_resource_path().replace("\\", "::").replace("/", "::");
Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
recent_scenes->clear();
+
for (int i = 0; i < rc.size(); i++) {
recent_scenes->add_item(rc[i], i);
}
+
+ recent_scenes->add_separator();
+ recent_scenes->add_shortcut(ED_SHORTCUT("editor/clear_recent", TTR("Clear Recent Scenes")));
+ recent_scenes->set_as_minsize();
}
void EditorNode::_quick_opened() {
@@ -4513,6 +4525,7 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
ClassDB::bind_method("_update_scene_tabs", &EditorNode::_update_scene_tabs);
ClassDB::bind_method("_discard_changes", &EditorNode::_discard_changes);
+ ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
ClassDB::bind_method("_prepare_history", &EditorNode::_prepare_history);
ClassDB::bind_method("_select_history", &EditorNode::_select_history);