diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-10-17 14:19:01 +1100 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2022-10-17 14:19:01 +1100 |
commit | b742b4c6e6b587c8e97ca21f77709074dbe197aa (patch) | |
tree | 60adc96f243821c89322de4c49887173467ebaeb | |
parent | 9afc8337bd1a4420cf6b1d61bd2a25d50317a158 (diff) |
Changing timing of call to xr_interface->pre_draw_viewport
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 86 |
1 files changed, 45 insertions, 41 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 4f7683493b..55653b5945 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -614,32 +614,32 @@ void RendererViewport::draw_viewports() { if (vp->use_xr) { if (xr_interface.is_valid()) { + // Ignore update mode we have to commit frames to our XR interface + visible = true; + // Override our size, make sure it matches our required size and is created as a stereo target Size2 xr_size = xr_interface->get_render_target_size(); _viewport_set_size(vp, xr_size.width, xr_size.height, xr_interface->get_view_count()); - - // Inform xr interface we're about to render its viewport, if this returns false we don't render - visible = xr_interface->pre_draw_viewport(vp->render_target); } else { // don't render anything visible = false; vp->size = Size2(); } - } - - if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) { - visible = true; - } - - if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) { - visible = true; - } + } else { + if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) { + visible = true; + } - if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) { - Viewport *parent = viewport_owner.get_or_null(vp->parent); - if (parent && parent->last_pass == draw_viewports_pass) { + if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) { visible = true; } + + if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) { + Viewport *parent = viewport_owner.get_or_null(vp->parent); + if (parent && parent->last_pass == draw_viewports_pass) { + visible = true; + } + } } visible = visible && vp->size.x > 1 && vp->size.y > 1; @@ -664,33 +664,37 @@ void RendererViewport::draw_viewports() { RSG::texture_storage->render_target_set_as_unused(vp->render_target); if (vp->use_xr && xr_interface.is_valid()) { - RSG::texture_storage->render_target_set_override_color(vp->render_target, xr_interface->get_color_texture()); - RSG::texture_storage->render_target_set_override_depth(vp->render_target, xr_interface->get_depth_texture()); - RSG::texture_storage->render_target_set_override_velocity(vp->render_target, xr_interface->get_velocity_texture()); - - // render... - RSG::scene->set_debug_draw_mode(vp->debug_draw); - - // and draw viewport - _draw_viewport(vp); - - // measure - - // commit our eyes - Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); - if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) { - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { - if (blits.size() > 0) { - RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size()); - } - RSG::rasterizer->end_frame(true); - } else if (blits.size() > 0) { - if (!blit_to_screen_list.has(vp->viewport_to_screen)) { - blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); - } + // Inform XR interface we're about to render its viewport, + // if this returns false we don't render. + // This usually is a result of the player taking off their headset and OpenXR telling us to skip + // rendering frames. + if (xr_interface->pre_draw_viewport(vp->render_target)) { + RSG::texture_storage->render_target_set_override_color(vp->render_target, xr_interface->get_color_texture()); + RSG::texture_storage->render_target_set_override_depth(vp->render_target, xr_interface->get_depth_texture()); + RSG::texture_storage->render_target_set_override_velocity(vp->render_target, xr_interface->get_velocity_texture()); + + // render... + RSG::scene->set_debug_draw_mode(vp->debug_draw); + + // and draw viewport + _draw_viewport(vp); + + // commit our eyes + Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); + if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) { + if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { + if (blits.size() > 0) { + RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size()); + } + RSG::rasterizer->end_frame(true); + } else if (blits.size() > 0) { + if (!blit_to_screen_list.has(vp->viewport_to_screen)) { + blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); + } - for (int b = 0; b < blits.size(); b++) { - blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]); + for (int b = 0; b < blits.size(); b++) { + blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]); + } } } } |