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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-01-11 17:21:01 +0100
committerGitHub <noreply@github.com>2022-01-11 17:21:01 +0100
commitb6bdbd2650f48a1c98040317a857786680a6f203 (patch)
treecb38e094b6435784855d71f565130f77d715f069
parent019474f2b882ec26b77d4f0fb7d3aa1d72ff0fe0 (diff)
parent7a5f6dc543875976f9fd3e30a532cc50fa027709 (diff)
Merge pull request #56681 from skyace65/InstancePlaceholder
Instance placeholder clarification
-rw-r--r--doc/classes/InstancePlaceholder.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml
index e67232ebac..92dd9bc726 100644
--- a/doc/classes/InstancePlaceholder.xml
+++ b/doc/classes/InstancePlaceholder.xml
@@ -4,7 +4,7 @@
Placeholder for the root [Node] of a [PackedScene].
</brief_description>
<description>
- Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
+ Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
</description>
<tutorials>