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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-24 08:31:15 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-24 08:31:15 +0200 |
commit | b67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (patch) | |
tree | 4f79289028eef459304355cf1c14c4d1e62ccab5 | |
parent | 11f362b510ba7feaab116ff39c1d0b1c7bf9da6f (diff) | |
parent | 961ee3a1d7c15731c4e5dbb731fb01a509a78078 (diff) |
Merge pull request #43046 from aaronfranke/button-group
Rename button group property to button_group
-rw-r--r-- | doc/classes/BaseButton.xml | 6 | ||||
-rw-r--r-- | doc/classes/ButtonGroup.xml | 2 | ||||
-rw-r--r-- | scene/gui/base_button.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index e3045f9611..378df1ce65 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -44,6 +44,9 @@ <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> Determines when the button is considered clicked, one of the [enum ActionMode] constants. </member> + <member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> + The [ButtonGroup] associated with the button. Not to be confused with node groups. + </member> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1"> Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code]. @@ -52,9 +55,6 @@ If [code]true[/code], the button is in disabled state and can't be clicked or toggled. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> - <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> - [ButtonGroup] associated to the button. - </member> <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index b7f3234b36..5aa2d699a8 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -14,7 +14,7 @@ <return type="Array"> </return> <description> - Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group]). + Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.button_group]). </description> </method> <method name="get_pressed_button"> diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index a759e329da..1a19c75d27 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -401,7 +401,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); BIND_ENUM_CONSTANT(DRAW_NORMAL); BIND_ENUM_CONSTANT(DRAW_PRESSED); |