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authorRémi Verschelde <rverschelde@gmail.com>2020-07-02 09:06:47 +0200
committerGitHub <noreply@github.com>2020-07-02 09:06:47 +0200
commitb65ebfc7e720a947d3dab16824aa9975d50c5771 (patch)
tree55819568e2c7b90b7c5fff1f278b3ba1b19b06e2
parentafe03e872ba3585fc0669ce574c88dfb5a2d24b7 (diff)
parentb07e788ad91dffebd229d1b2b634d313adf73a11 (diff)
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Fix: animation autocomplete bug fixed
-rw-r--r--scene/animation/animation_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 319d0171b3..2f39c973a0 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1462,7 +1462,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
#endif
String pf = p_function;
- if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
+ if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {