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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-17 15:09:39 +0100
committerGitHub <noreply@github.com>2020-11-17 15:09:39 +0100
commitb59a6fc40e70e435821734429fab0df571475172 (patch)
tree636faf233f73036a935a835f1a8bf7c97b2c9919
parent3d02d2e3b86386dc8efedc3a0aa49400a7293dc0 (diff)
parent79e4e267380a25b6e525198c5baa8598b2a2620e (diff)
Merge pull request #38201 from Calinou/editor-f2-rename-node
Require Ctrl for switching between editors, bind F2 to Rename Node
-rw-r--r--editor/editor_node.cpp10
-rw-r--r--editor/scene_tree_dock.cpp4
2 files changed, 8 insertions, 6 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2e796b2dcd..98f461e442 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6810,14 +6810,16 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
+ ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
#else
- ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
- ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
- ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3
+ // Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
+ ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
+ ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
+ ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
+ ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1);
#endif
- ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 038b18a648..a569db7a1b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2824,8 +2824,8 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_theme_constant_override("separate", 0);
- ED_SHORTCUT("scene_tree/rename", TTR("Rename"));
- ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
+ ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
+ ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));